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MiniScript: some more script library coming
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andreasdr committed Dec 19, 2023
1 parent fca021c commit ee3203b
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Showing 3 changed files with 5 additions and 5 deletions.
4 changes: 2 additions & 2 deletions src/tdme/gui/nodes/GUIScreenNode.h
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Expand Up @@ -361,8 +361,8 @@ class tdme::gui::nodes::GUIScreenNode final
* @param tooltip tooltip
* @param scrollable scrollable
* @param popUp pop up
* @param scriptLibrary
* @param scriptFileName EngineMiniScript script file name
* @param scriptLibrary script library
* @param scriptFileName script file name
* @param scriptArguments script arguments
* @param context application logic context
* @throws tdme::gui::GUIParserException
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Expand Up @@ -197,7 +197,7 @@ class tdme::tools::editor::tabcontrollers::TextEditorTabController final

/**
* Update EngineMiniScript syntax tree
* @param miniScriptScriptIdx EngineMiniScript script index
* @param miniScriptScriptIdx MiniScript script index
*/
void updateMiniScriptSyntaxTree(int miniScriptScriptIdx);

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4 changes: 2 additions & 2 deletions src/tdme/tools/editor/tabviews/TextEditorTabView.h
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Expand Up @@ -529,7 +529,7 @@ class tdme::tools::editor::tabviews::TextEditorTabView final
void createMiniScriptBranchNodes(unordered_map<string, string>& idMapping, const string& id, int syntaxTreeNodeIdx, int syntaxTreeNodeCount, const EngineMiniScript::SyntaxTreeNode* syntaxTreeNode, Node::NodeType nodeType, const vector<MiniScriptBranch>& branches, int x, int y, int& width, int& height, vector<string>& createdNodeIds, int depth = 0);

/**
* @return EngineMiniScript script index
* @return MiniScript script index
*/
inline int getMiniScriptScriptIdx() {
return miniScriptScriptIdx;
Expand Down Expand Up @@ -559,7 +559,7 @@ class tdme::tools::editor::tabviews::TextEditorTabView final

/**
* Update miniscript syntax tree
* @param miniScriptScriptIdx EngineMiniScript script index
* @param miniScriptScriptIdx MiniScript script index
*/
void updateMiniScriptSyntaxTree(int miniScriptScriptIdx);

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