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First version skeleton #1

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Mar 29, 2024
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1 change: 1 addition & 0 deletions .github/CODEOWNERS
Validating CODEOWNERS rules …
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* @S-Dafarra
67 changes: 67 additions & 0 deletions .github/workflows/conda-forge-ci.yml
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name: C++ CI Workflow with conda-forge dependencies

on:
push:
pull_request:
schedule:
# * is a special character in YAML so you have to quote this string
# Execute a "nightly" build at 2 AM UTC
- cron: '0 2 * * *'

jobs:
build:
name: '[${{ matrix.os }}@${{ matrix.build_type }}@conda]'
runs-on: ${{ matrix.os }}
strategy:
matrix:
build_type: [Release]
os: [ubuntu-latest, windows-2019]
fail-fast: false

steps:
- uses: actions/checkout@v2

- uses: conda-incubator/setup-miniconda@v2
with:
miniforge-variant: Mambaforge
miniforge-version: latest

- name: Dependencies
shell: bash -l {0}
run: |
# Compilation related dependencies
mamba install cmake compilers make ninja pkg-config
# Actual dependencies
mamba install glew glfw eigen yarp imgui

- name: OpenGL [Linux]
if: contains(matrix.os, 'ubuntu')
shell: bash -l {0}
run: |
# OpenGL is not found on Ubuntu when using conda. Related issue https://github.com/robotology/robotology-superbuild/issues/929
# See https://github.com/robotology/robotology-superbuild/issues/477
# See https://github.com/robotology/robotology-superbuild/pull/1606
mamba install expat freeglut libselinux-cos7-x86_64 xorg-libxau libxcb xorg-libxdamage xorg-libxext xorg-libxfixes xorg-libxxf86vm xorg-libxrandr mesa-libgl-cos7-x86_64 mesa-libgl-devel-cos7-x86_64

- name: Configure [Linux]
if: contains(matrix.os, 'ubuntu')
shell: bash -l {0}
run: |
mkdir -p build
cd build
cmake -GNinja -DCMAKE_BUILD_TYPE=${{ matrix.build_type }} ..

- name: Configure [Windows]
if: contains(matrix.os, 'windows')
shell: bash -l {0}
run: |
mkdir -p build
cd build
cmake -G"Visual Studio 16 2019" -DCMAKE_BUILD_TYPE=${{ matrix.build_type }} ..

- name: Build
shell: bash -l {0}
run: |
cd build
cmake --build . --config ${{ matrix.build_type }}

14 changes: 14 additions & 0 deletions .gitignore
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# build folder
build/*

# emacs
*~
\#*\#

# Qtcreator
*.user*
*.autosave

# Visual Studio
.vs/
CmakeSettings.json
121 changes: 121 additions & 0 deletions CMakeLists.txt
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# Copyright (C) 2024 Istituto Italiano di Tecnologia (IIT)
# All rights reserved.
#
# This software may be modified and distributed under the terms of the
# BSD-2-Clause license. See the accompanying LICENSE file for details.

cmake_minimum_required(VERSION 3.12)

project(yarp-device-keyboard-joypad
LANGUAGES C CXX
VERSION 0.0.1)

# Defines the CMAKE_INSTALL_LIBDIR, CMAKE_INSTALL_BINDIR and many other useful macros.
# See https://cmake.org/cmake/help/latest/module/GNUInstallDirs.html
include(GNUInstallDirs)

# Control where libraries and executables are placed during the build.
# With the following settings executables are placed in <the top level of the
# build tree>/bin and libraries/archives in <top level of the build tree>/lib.
# This is particularly useful to run ctests on libraries built on Windows
# machines: tests, which are executables, are placed in the same folders of
# dlls, which are treated as executables as well, so that they can properly
# find the libraries to run. This is a because of missing RPATH on Windows.
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_BINDIR}")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_LIBDIR}")
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_LIBDIR}")

# To build shared libraries in Windows, we set CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS to TRUE.
# See https://cmake.org/cmake/help/v3.4/variable/CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS.html
# See https://blog.kitware.com/create-dlls-on-windows-without-declspec-using-new-cmake-export-all-feature/
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)

# Under MSVC, we set CMAKE_DEBUG_POSTFIX to "d" to add a trailing "d" to library
# built in debug mode. In this Windows user can compile, build and install the
# library in both Release and Debug configuration avoiding naming clashes in the
# installation directories.
if(MSVC)
set(CMAKE_DEBUG_POSTFIX "d")
#_USE_MATH_DEFINES is to have constants like M_PI defined also on Windows
add_definitions(-D_USE_MATH_DEFINES)
#NOMINMAX is to avoid windows.h defining its own versions of min and max
add_definitions(-DNOMINMAX)
endif()

# Build position independent code.
# Position Independent Code (PIC) is commonly used for shared libraries so that
# the same shared library code can be loaded in each program address space in a
# location where it will not overlap with any other uses of such memory.
# In particular, this option avoids problems occurring when a process wants to
# load more than one shared library at the same virtual address.
# Since shared libraries cannot predict where other shared libraries could be
# loaded, this is an unavoidable problem with the traditional shared library
# concept.
# Generating position-independent code is often the default behavior for most
# modern compilers.
# Moreover linking a static library that is not built with PIC from a shared
# library will fail on some compiler/architecture combinations.
# Further details on PIC can be found here:
# https://eli.thegreenplace.net/2011/11/03/position-independent-code-pic-in-shared-libraries/
set(CMAKE_POSITION_INDEPENDENT_CODE ON)

# Disable C and C++ compiler extensions.
# C/CXX_EXTENSIONS are ON by default to allow the compilers to use extended
# variants of the C/CXX language.
# However, this could expose cross-platform bugs in user code or in the headers
# of third-party dependencies and thus it is strongly suggested to turn
# extensions off.
set(CMAKE_C_EXTENSIONS OFF)
set(CMAKE_CXX_EXTENSIONS OFF)


### Dependencies
find_package(YCM REQUIRED)
find_package(YARP 3.4 COMPONENTS os sig dev math idl_tools REQUIRED)
find_package(Threads REQUIRED)
find_package(glfw3 REQUIRED NO_MODULE)
find_package(GLEW REQUIRED) #Helps with the OpenGL configuration on Windows

find_package(imgui QUIET)
if(NOT imgui_FOUND)
message(STATUS "imgui not found, using vendored version")
set(USE_VENDORED_IMGUI ON)
endif()

## This is to select the newest version of OpenGL
if (POLICY CMP0072)
cmake_policy (SET CMP0072 NEW)
endif(POLICY CMP0072)

find_package(OpenGL REQUIRED)

if (NOT WIN32)
find_package(X11 REQUIRED)
endif()

# Encourage user to specify a build type (e.g. Release, Debug, etc.), otherwise set it to Release.
if(NOT CMAKE_CONFIGURATION_TYPES)
if(NOT CMAKE_BUILD_TYPE)
message(STATUS "Setting build type to 'Release' as none was specified.")
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY VALUE "Release")
endif()
endif()

if (NOT "${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
message( FATAL_ERROR "Only 64 bit builds supported." )
endif()

set(YARP_FORCE_DYNAMIC_PLUGINS TRUE CACHE INTERNAL "yarp-device-keyboard-joypad is always built with dynamic plugins")
set(BUILD_SHARED_LIBS OFF CACHE INTERNAL "Build libraries as shared as opposed to static")

include(AddInstallRPATHSupport)
add_install_rpath_support(BIN_DIRS "${CMAKE_INSTALL_FULL_BINDIR}"
LIB_DIRS "${CMAKE_INSTALL_FULL_LIBDIR}"
INSTALL_NAME_DIR "${CMAKE_INSTALL_FULL_LIBDIR}"
USE_LINK_PATH)

include(AddUninstallTarget)

yarp_configure_plugins_installation(yarp-device-keyboard-joypad)

add_subdirectory(src)
8 changes: 8 additions & 0 deletions src/CMakeLists.txt
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# Copyright (C) 2024 Istituto Italiano di Tecnologia (IIT)
# All rights reserved.
#
# This software may be modified and distributed under the terms of the
# BSD-2-Clause license. See the accompanying LICENSE file for details.

add_subdirectory(vendor)
add_subdirectory(devices)
7 changes: 7 additions & 0 deletions src/devices/CMakeLists.txt
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# Copyright (C) 2024 Istituto Italiano di Tecnologia (IIT)
# All rights reserved.
#
# This software may be modified and distributed under the terms of the
# BSD-2-Clause license. See the accompanying LICENSE file for details.

add_subdirectory(keyboard-joypad)
72 changes: 72 additions & 0 deletions src/devices/keyboard-joypad/CMakeLists.txt
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# Copyright (C) 2024 Istituto Italiano di Tecnologia (IIT)
# All rights reserved.
#
# This software may be modified and distributed under the terms of the
# BSD-2-Clause license. See the accompanying LICENSE file for details.

set(DEPENDS_STRING "glfw3_FOUND;GLEW_FOUND;OpenGL_FOUND")

if (NOT WIN32)
string(APPEND DEPENDS_STRING ";X11_FOUND")
endif()

yarp_prepare_plugin(keyboardJoypad
CATEGORY device
TYPE yarp::dev::KeyboardJoypad
INCLUDE KeyboardJoypad.h
DEPENDS ${DEPENDS_STRING}
INTERNAL
QUIET
)

if(NOT ENABLE_keyboard-joypad)
return()
endif()

set(yarp_keyboard-joypad_SRCS
KeyboardJoypad.cpp
)

set(yarp_keyboard-joypad_HDRS
KeyboardJoypad.h
KeyboardJoypadLogComponent.h
)


yarp_add_plugin(yarp_keyboard-joypad)


target_sources(yarp_keyboard-joypad
PRIVATE
${yarp_keyboard-joypad_SRCS}
${yarp_keyboard-joypad_HDRS}
)

target_link_libraries(yarp_keyboard-joypad
PRIVATE
YARP::YARP_os
YARP::YARP_sig
YARP::YARP_dev
YARP::YARP_math
glfw
GLEW::GLEW
OpenGL::GL
imgui::imgui
)

if (NOT WIN32)
target_link_libraries(yarp_keyboard-joypad PRIVATE ${X11_LIBRARIES})
endif()

target_include_directories(yarp_keyboard-joypad PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})

target_compile_features(yarp_keyboard-joypad PUBLIC cxx_std_20) #C++20 is used for the designated initialization of structs

yarp_install(
TARGETS yarp_keyboard-joypad
EXPORT yarp-device-keyboard-joypad
COMPONENT yarp-device-keyboard-joypad
LIBRARY DESTINATION ${YARP_DYNAMIC_PLUGINS_INSTALL_DIR}
ARCHIVE DESTINATION ${YARP_STATIC_PLUGINS_INSTALL_DIR}
YARP_INI DESTINATION ${YARP_PLUGIN_MANIFESTS_INSTALL_DIR}
)
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