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Experimenting coupling a CPU-based rigid body simulation with a GPU-based fluid simulation.

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#Cross-platform GPU fluid simulation

Experimenting coupling a CPU-based rigid body simulation with a GPU-based fluid simulation in OpenGL ES.

###Demo

(Rigid body integration is still in the works)

####Todo

  • Switch to MAC (staggerd) grid
  • Establish efficient pipeline for reading forces to CPU (via glReadPixels)

####Requires:

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