OpenGL-like renderer written from scratch in Rust.
Based on this guide: tinyrenderer.
Triangle rasterization is done using scanline method.
[1] — toggle normal map
[2] — toggle specular light
[3] — toggle glow map
[4] — toggle self shadow
[5] — toggle ambient occlusion
[R] — toggle light spin
[WASD / Space / Shift] — move model
[LMB] — rotate model
[Scroll] — zoom camera
[Ctrl+S] — save image (to ./output.bmp)