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Introduce Dedicated Playhead Tracking Object and TMJ Loading in MindDive #248

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merged 24 commits into from
Oct 3, 2022

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@MarkOates MarkOates commented Oct 3, 2022

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MindDive was branched in order to solve some tempo/synchronization issues. As a result, AllegroFlare/Prototypes/MindDive/Hypersync was introduced. While there still remains some scruffy code in MindDive/MindDive (that needs to be replaced by Hypersync, the Hypersync seems to at least have localized the concern into a dedicated object, which is good enough to progress forward at this point.

Also, now that the TMJ loader is operating and loading TunnelMesh objects in the TunnelMeshFactory, this PR should be merged.

The remaining scruffy code can be cleaned up posthumously.

Note there are some data/ objects that need to be included as well. I've created an issue for that.

@MarkOates MarkOates merged commit 49a72ed into master Oct 3, 2022
@MarkOates MarkOates deleted the introduce-playhead-tracking branch October 3, 2022 01:10
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