Skip to content

Improved widescreen support for Unreal Tournament 2004.

License

Notifications You must be signed in to change notification settings

alexstrout/foxWSFix-UT2k4

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

45 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

foxWSFix v2.2.0 - Changelog - Contributors

Improved widescreen support for Unreal Tournament 2004

Mini-Wide Window!

Features

  • Aspect-correct "Hor+" FOV adjustment, including vehicle and weapon zoom values
  • Aspect-correct rendering for first-person weapons
  • Aspect-correct HUD support (mostly), based on Azarael's HUD Scaling Fix mutator
  • Aspect-correct mouse sensitivity (scale off wider FOV instead of hard-coded 90)
  • Entirely client-side - no mutators required

Install / Uninstall

Extract the release archive to your UT2004 install directory.

Open System\User.ini and find the following line:

InputClass=Class'Engine.PlayerInput'

Replace every instance of it with the following:

;InputClass=Class'Engine.PlayerInput'
InputClass=Class'foxWSFix.foxPlayerInput'

Note: This line should appear at least twice - once under [Engine.PlayerController], and once under [XGame.xPlayer]. Be sure to change each one! (or add it if missing)

You're done! To uninstall, simply reverse your changes.

** v2.0 Upgrade Note **
If upgrading from v2.0, you should revert v2.0's GUIController change.
Open System\ut2004.ini and replace:
    GUIController=foxWSFix.foxUT2K4GUIController
With the original:
    GUIController=GUI2K4.UT2K4GUIController

Usage

Once installed, foxWSFix works automatically, with no configuration required.

Resolution can be adjusted via the game's built-in console command:

SetRes <resolution>
 * <resolution> - new resolution to use, given as ##x##
    e.g. SetRes 1920x1080
         SetRes 3360x1440

In-game FOV can be adjusted via the menu as normal, or via a new console command:

SetFOV <fov>
 * <fov> - new FOV to use, given as a 4:3 ratio FOV (90 @ 4:3 == 106.2602 @ 16:9, etc.)
    e.g. SetFOV 90

Other Notes

The FOV changes should be compatible with all mods, provided they don't use a custom PlayerInput class.

However, widescreen HUDs are provided for vanilla HUDs only.

foxWSFix stores its settings in System\User.ini as such:

[foxWSFix.foxPlayerInput]
bInputClassErrorCheck=True      ;Check User.ini InputClass settings for possible errors?
Desired43FOV=90.000000          ;Desired 4:3 FOV per SetFOV command / menu setting
bCorrectZoomFOV=True            ;Correct FOV values for weapon zoom?
bCorrectWeaponFOV=True          ;Correct FOV values for on-screen weapon viewmodel?
bCorrectMouseSensitivity=True   ;Correct MouseSensitivity for aspect ratio changes? (due to wider FOV)
Desired43MouseSensitivity=2.200000 ;Desired 4:3 MouseSensitivity per SetSensitivity command / menu setting
WideHUDMap=(HudClass=Class'UT2k4Assault.HUD_Assault',WideHUD="foxWSFix.foxWideHUD_Assault")
WideHUDMap=(HudClass=Class'XInterface.HudCBombingRun',WideHUD="foxWSFix.foxWideHudCBombingRun")
WideHUDMap=(HudClass=Class'XInterface.HudCCaptureTheFlag',WideHUD="foxWSFix.foxWideHudCCaptureTheFlag")
WideHUDMap=(HudClass=Class'XInterface.HudCDeathmatch',WideHUD="foxWSFix.foxWideHudCDeathMatch")
WideHUDMap=(HudClass=Class'XInterface.HudCDoubleDomination',WideHUD="foxWSFix.foxWideHudCDoubleDomination")
WideHUDMap=(HudClass=Class'XInterface.HudCTeamDeathMatch',WideHUD="foxWSFix.foxWideHudCTeamDeathMatch")
WideHUDMap=(HudClass=Class'SkaarjPack.HUDInvasion',WideHUD="foxWSFix.foxWideHUDInvasion")
WideHUDMap=(HudClass=Class'BonusPack.HudLMS',WideHUD="foxWSFix.foxWideHudLMS")
WideHUDMap=(HudClass=Class'BonusPack.HudMutant',WideHUD="foxWSFix.foxWideHudMutant")
WideHUDMap=(HudClass=Class'Onslaught.ONSHUDOnslaught',WideHUD="foxWSFix.foxWideONSHUDOnslaught")

Additional WideHUDMap lines may be added or replaced for custom HUD replacements.

For example, to use HUDFix's UT2k3 widescreen HUDs, replace with the following:

WideHUDMap=(HudClass=Class'UT2k4Assault.HUD_Assault',WideHUD="HUDFix.HUDW2K3Assault")
WideHUDMap=(HudClass=Class'XInterface.HudCBombingRun',WideHUD="HUDFix.HudW2K3BombingRun")
WideHUDMap=(HudClass=Class'XInterface.HudCCaptureTheFlag',WideHUD="HUDFix.HudW2K3CaptureTheFlag")
WideHUDMap=(HudClass=Class'XInterface.HudCDeathMatch',WideHUD="HUDFix.HudW2K3DeathMatch")
WideHUDMap=(HudClass=Class'XInterface.HudCDoubleDomination',WideHUD="HUDFix.HudW2K3DoubleDomination")
WideHUDMap=(HudClass=Class'XInterface.HudCTeamDeathMatch',WideHUD="HUDFix.HudW2K3TeamDeathMatch")
WideHUDMap=(HudClass=Class'SkaarjPack.HudInvasion',WideHUD="HUDFix.HudW2K3Invasion")
WideHUDMap=(HudClass=Class'BonusPack.HudLMS',WideHUD="HUDFix.HudW2K3LMS")
WideHUDMap=(HudClass=Class'BonusPack.HudMutant',WideHUD="HUDFix.HudW2K3Mutant")
WideHUDMap=(HudClass=Class'Onslaught.ONSHUDOnslaught',WideHUD="HUDFix.ONSHUDW2K3Onslaught")

Known Issues

  • Some HUDs still have elements that don't quite scale correctly, particularly with ultra-wide (32:9 or greater) ratios. (e.g. Assault Rifle grenade counter, on-screen objectives, etc. - unfortunately these are drawn outside the HUD)

Compile Steps

To compile, move the "foxWSFix" folder inside "Src" out into your root UT2004 install directory.

Then simply add the following to the [Editor.EditorEngine] section in System\ut2004.ini:

EditPackages=foxWSFix

Finally, run "foxWSFix\Compile.bat" (or simply "UCC make") to compile the project.

Feedback

If you have any questions or feedback, feel free to leave a comment on Steam: https://steamcommunity.com/app/13230/discussions/0/611702631218438023/

Issues and Pull Requests are also welcome: https://github.com/alexstrout/foxWSFix-UT2k4

And of course, thanks for trying the mod! ~fox

Changes

v2.2.0 (2021-10-30):

  • Properly fixed weapon rendering getting offset when transitioning levels or exiting to menus
  • Added "bCorrectWeaponFOV" option to control visual weapon FOV scaling, courtesy of Nootlord

v2.1.2 (2021-06-26):

  • Fixed weapon rendering getting increasingly offset every level transition
    • (Note: Not applicable to foxWSFix99 for UT99, no fix needed there)

v2.1.1 (2021-06-24):

  • Added in-game InputClass error handling to hopefully ease some install issues
  • Updated installation instructions to reflect the above
  • Clarified bCorrectMouseSensitivity (Unreal normally scales sensitivity against a hard-coded 90 FOV for zoom)

v2.1.0 (2021-02-27):

  • Resolved AntiTCC issue with GUIController hook (see "v2.0 Upgrade Note" above)
    • (Note: All functionality is still in place, just handled in foxPlayerInput now)

v2.0.0 (2020-12-10):

  • Configurable client-side HUD loading, no mutator required
  • Fixed various issues with first-person weapon rendering
    • (Note: Omitted by accident from original v2.0 patch notes, oops)
  • Integration / reimplementation of Azarael's HUD Scaling Fix HUDs, fixing a few minor bugs (such as Adrenaline meter not scaling in CTF)
  • Automatic aspect ratio determination (SetRatio removed, no longer needed)
  • FOV adjustment now applies to weapon zoom etc. and is driven by menu FOV setting (or SetFOV as before)
  • Fixed issue where input settings weren't saved when adjusted in-game
  • Mouse sensitivity now auto-adjusts to be consistent across aspect ratios

v1.1.1 (2015-10-07):

  • Fixed optimization-related general protection fault

v1.1.0 (2015-10-07):

  • Optimizations to avoid recalculating view FOV and weapon FOV every frame (oops!)
  • Don't use FOV function as that calls SaveConfig every run, leading to performance issues (oops!)

v1.0.0 (2015-04-03):

  • Initial release.