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Connect Four player using MinMax, iterative deepening, quiescence search, and a transposition table.

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Connect Four - AI Player

I worked on this project as part of the Foundations of Artificial Intelligence class at Northeastern, Spring 2023. We were tasked with creating a Connect Four AI for a class-wide competition using MinMax and whatever enhancements we would find effective. The competition didn't materialize, but it was a fun project nonetheless.

My implementation uses a alpha/beta pruning, a transposition table, iterative deepening, and quiescence search.

Screenshot 2024-01-26 at 1 28 06 PM

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Connect Four player using MinMax, iterative deepening, quiescence search, and a transposition table.

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