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feat: change number of objects to 80
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alekmaul committed Sep 24, 2024
1 parent 825914f commit b93e6f3
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion pvsneslib/include/snes/object.h
Original file line number Diff line number Diff line change
Expand Up @@ -38,7 +38,7 @@

#include <snes/snestypes.h>

#define OB_MAX 64 /*!< total number of objects in the game */
#define OB_MAX 80 /*!< total number of objects in the game */

#define OB_TYPE_MAX 64 /*!< total number of type of objects in the game */

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2 changes: 1 addition & 1 deletion pvsneslib/source/objects.asm
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@
.DEFINE OB_NULL $FFFF ; null value for linked table
.DEFINE OB_ID_NULL $0000 ; null value for obj id

.DEFINE OB_MAX 64 ; total number of objects in the game
.DEFINE OB_MAX 80 ; total number of objects in the game
.DEFINE OB_TYPE_MAX 64 ; total number of type of objects in the game

.DEFINE OB_SIZE 64 ; 64 bytes for each object
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