Allocate source buffers for all SliceUnions in a single workspace #2
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Allocate source buffers for all SliceUnions in a single workspace; work in progress.
Also allocate recv buffers (sliceBuffers) per SliceUnion in a single workspace. This could be moved to a single buffer for all SliceUnions if required but is less urgent as there are fewer recv buffers.
There is still a bug present, as total energy is incorrect.
Also includes bug fix in initialising source data on gpu.