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agbplay-gui

agbplay-gui is a music player for Game Boy Advance ROMs that use the MusicPlayer2000 (mp2k/m4a/"Sappy") sound engine. It is based on agbplay by ipatix.

agbplay-gui screenshot

Building

agbplay-gui depends on the following libraries:

  • Qt 5
  • PortAudio

A build script is provided for compiling on Windows using MSYS2. This script will download and build the required dependencies automatically. This script also supports cross compiling agbplay-gui from a non-Windows system with MinGW.

First ensure that the agbplay submodule is checked out and up to date:

  • git submodule update --init --recursive

To build on Windows using the automatic build script:

  • make -C windows

To cross-compile a 32-bit binary using MinGW:

  • make -C windows CROSS=mingw32

To cross-compile a 64-bit binary using MinGW:

  • make -C windows CROSS=mingw64

To build using locally-installed libraries:

  • qmake
  • make

License

agbplay-gui is created by Adam Higerd. It is derived from agbplay by ipatix. Both agbplay and agbplay-gui are distributed under the terms of the LGPLv3.

This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.

For more information about the GNU Lesser General Public License, see https://www.gnu.org/licenses.

agbplay source code: https://github.com/ipatix/agbplay