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agargaro/README.md

Hi there 👋

I'm currently working on some libraries for three.js vanilla, in order to more easily create high-performance applications.

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  1. instanced-mesh Public

    Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more.

    TypeScript 274 19

  2. three.ez Public

    Simplify three.js development, including events, drag & drop, binding, focus management, smart rendering, tweening and more.

    TypeScript 289 11

  3. BVH.js Public

    Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh (WIP)

    TypeScript 31 2

  4. gkjohnson/three-mesh-bvh Public

    A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.

    JavaScript 2.7k 279

  5. mrdoob/three.js Public

    JavaScript 3D Library.

    JavaScript 106k 35.7k

  6. octahedral-impostor Public

    wip

    TypeScript 3

540 contributions in the last year

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Activity overview

Loading A graph representing agargaro's contributions from April 14, 2024 to April 16, 2025. The contributions are 77% commits, 16% pull requests, 5% issues, 2% code review. 2% Code review 5% Issues 16% Pull requests 77% Commits

Contribution activity

April 2025

Created a pull request in agargaro/instanced-mesh that received 1 comment

fix raycasting and removed auto sorting

Fix #114

+15 −18 lines changed 1 comment
Opened 2 other pull requests in 1 repository
agargaro/octahedral-impostor 2 merged
Opened 2 issues in 2 repositories
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