Fix wrong camera position calculation when focusing an element #820
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The calculation I did in #760 was not quite right.
The center was assumed to be in local coordinates but it is actually already in world coordinates, so localToWorld increased the y value so the camera was much too high. The issue is not much visible in a scene where all models are on the ground, it's much more visible on a model in the air. Even for models on the ground, that fixes the glitch when you start rotating after focusing an element.
Before

After:
