Impact
Some skin data fields (e.g. skinID, geometryName) are not capped in length. These fields are typically saved in the NBT data of a player when the player quits the server, or during an autosave.
This is problematic due to the 32767 byte limit on TAG_String
s. If any of these fields exceeds 32767 bytes, an exception will be thrown during data saving, which will cause the server to crash.
Other fields (such as skinGeometryData) are also uncapped, but those have a much larger 2 GB length limit, so this is not a concern for those, particularly considering the decompressed packet size limit of 2 MB.
Patches
PM3: 958a9dbf0fe3131ab60319c5a939f5dfbfe5dfbb
PM4: 6492cac5c10f9fa8443ceddd2191a7b65b73f601
Workarounds
A plugin may check player skins during PlayerLoginEvent
and PlayerSkinChangeEvent
and ensure that the offending fields are not larger than 32767 bytes.
For more information
If you have any questions or comments about this advisory:
References
Impact
Some skin data fields (e.g. skinID, geometryName) are not capped in length. These fields are typically saved in the NBT data of a player when the player quits the server, or during an autosave.
This is problematic due to the 32767 byte limit on
TAG_String
s. If any of these fields exceeds 32767 bytes, an exception will be thrown during data saving, which will cause the server to crash.Other fields (such as skinGeometryData) are also uncapped, but those have a much larger 2 GB length limit, so this is not a concern for those, particularly considering the decompressed packet size limit of 2 MB.
Patches
PM3: 958a9dbf0fe3131ab60319c5a939f5dfbfe5dfbb
PM4: 6492cac5c10f9fa8443ceddd2191a7b65b73f601
Workarounds
A plugin may check player skins during
PlayerLoginEvent
andPlayerSkinChangeEvent
and ensure that the offending fields are not larger than 32767 bytes.For more information
If you have any questions or comments about this advisory:
References