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Releases: actnwit/RhodoniteTS

v0.11.4

04 Jul 13:36
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v0.11.4 Pre-release
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Major Changed

  • Improve VRM spring bone physics

What's Changed

Full Changelog: v0.11.3...v0.11.4

v0.11.3

11 Mar 02:17
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v0.11.3 Pre-release
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Major Changes

  • Enhance Frustum Culling
  • Update EffekseerComponent (Transparent Compositing with background HTML)

What's Changed

Full Changelog: v0.11.2...v0.11.3

v0.11.2

25 Dec 09:18
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v0.11.2 Pre-release
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Major Changes

  • Entity shallow copy function on EntityRepository class
  • Support Instanced Skin Mesh with EntityRepository.shallowCopyEntity method

What's Changed

Full Changelog: v0.11.1...v0.11.2

v0.11.1

24 Dec 10:11
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v0.11.1 Pre-release
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Minor Changes

  • refactor ESModule build settings
  • add fromCopy1 method to Vector3 and MutableVector3 classes
  • add rotateX, rotateY, rotateZ methods to MutableVector3 class

What's Changed

Full Changelog: v0.11.0...v0.11.1

v0.11.0

21 Dec 16:12
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v0.11.0 Pre-release
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Major Change

The following disruptive changes have been made

The following properties of TransformComponent have been renamed

  • translate -> localPosition
  • rotate -> localEulerAngles
  • scale -> localScale
  • quaternion -> localRotation
  • matrix -> localMatrix

The following properties of the SceneGraphComponent have been renamed

  • translate -> position
  • rotate -> eulerAngles
  • quaternion -> rotation
  • worldMatrix -> matrix

The above is the naming convention for Transform in Unity and PlayCanvas, and the changes are made accordingly.

What's Changed

Full Changelog: v0.10.2...v0.11.0

v0.10.2

20 Dec 13:42
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v0.10.2 Pre-release
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Major Change

  • refactor: Type checking of the ESModule version is now enabled in VSCode.
  • fix: Spring bone behavior
  • fix: EmissiveFactor now works correctly
  • feat: Transform3D class added
  • feat: foward render pipeline shadow (Experiment)

What's Changed

Full Changelog: v0.10.1...v0.10.2

v0.10.1

09 Dec 01:17
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v0.10.1 Pre-release
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Major Features

  • fix: an error on spector.js shader debugging
  • feat: shader code errors displayed on spector.js shader editor
  • feat: add getVariantNames method to Mesh class by @emadurandal in #1205
  • fix: Hardware Shadow PCF now works correctly on ClassicUberShader
  • feat: add Variant Shadow Map to PbrUberShader (experimentally)

What's Changed

Full Changelog: v0.10.0...v0.10.1

v0.10.0

27 Nov 10:56
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v0.10.0 Pre-release
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Major Changed

  • Supports Hardware PCF shadow.
  • Former VRMImporter is renamed to VRM0xImporter, and VRM1Importer added (not implementation completed)
  • Add applyMaterialVariant method to Mesh class
  • Supports glTF files which use sparse accessors for animation.

What's Changed

Full Changelog: v0.9.2...v0.10.0

v0.9.2

10 Oct 09:47
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v0.9.2 Pre-release
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Major Changed

  • KHR_materials_iridecense Support
  • KHR_materials_variants Support
  • UV1 support in ClearCoat
  • KHR_materials_transform Support in emissive, occlusion textures

Breakable Changed

  • return type was changed for GltfImporter, Gltf2Imporeter, VRMImporter

What's Changed

Full Changelog: v0.9.1...v0.9.2

v0.9.1

10 Oct 09:34
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v0.9.1 Pre-release
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Major Changed

  • Upgrade Depthbuffer bit 16bit -> 24bit

What's Changed

Full Changelog: v0.9.0...v0.9.1