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Ace Fortify, Subcategories showing in lowercase #10531

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minerminor79er opened this issue Dec 5, 2024 · 7 comments
Open

Ace Fortify, Subcategories showing in lowercase #10531

minerminor79er opened this issue Dec 5, 2024 · 7 comments

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@minerminor79er
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Mods (complete and add to the following information):

  • Arma 3 v2.18? (The latest version)
  • CBA_A3 v3.18.1
  • Version 3.18.1
  • I DID NOT TEST WITH JUST CBA AND ACE AS IT IS A PROBLEM WITH MY UNITS AUX MOD

Description:
Custom sub-categories for ace fortify are shown in lowercase in the ace interaction menu despite having leading capitals in the fortify module and in the config file.

Steps to reproduce:

  1. Load into game with the Overall preset selected in the ace fortify module
  2. Get toolkit or fortify tool
  3. Go to ace interaction menu -> Fortify and see all sub-categories in lowercase

Expected behavior:
Sub-categories be in leading capitals as it is typed in the config file

Where did the issue occur?

  • Dedicated / Self-Hosted Multiplayer / Singleplayer with custom config preset

Log Files:
N/A

Additional context:
Problem doesn't occur with the base ace preset that has sub-categories, I believe it could be because it's calling the name from stringtable.xml

Screenshots:
[If applicable, add screenshots to help explain your problem.]
https://media.discordapp.net/attachments/1314081525230473310/1314106761871097886/image.png?ex=675290ca&is=67513f4a&hm=69d0ef3cdf4f5ca9a2cce0b399e7c76369a802a4480e7335b7aa1cf1cbee4f57&=&format=webp&quality=lossless&width=1618&height=910

@PabstMirror
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it will use
configFile >> "ACEX_Fortify_Presets" >> _x >> "displayName"
if it exists

@minerminor79er
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minerminor79er commented Dec 5, 2024

It is labeled with leading capitals in all of the display names, and they show as such in the fortify module. But they don't show as such in the ace interact menu.

class FRTF_WoodlandBunkers {
    displayName = "Woodland Bunkers";
    objects[] = {
        {"Land_Cargo_Patrol_V1_F", 10}, 
        {"Land_BagBunker_01_large_green_F", 10}, 
        {"Land_BagBunker_01_small_green_F", 10}, 
        {"Land_HBarrier_01_tower_green_F", 10}, 
        {"Land_HBarrier_01_big_tower_green_F", 10}, 
        {"Land_Cargo_HQ_V1_F", 10}, 
        {"CamoNet_ghex_big_F", 10}, 
        {"CamoNet_ghex_F", 10}, 
        {"CamoNet_ghex_open_F", 10}
    };
};

@DartRuffian
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Use:
```cpp
Code
```

For multi-line code blocks

@Drofseh
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Drofseh commented Dec 6, 2024

I fixed the code block

@johnb432
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johnb432 commented Dec 8, 2024

Load into game with the Overall preset selected in the ace fortify module

That preset doesn't exist in ACE, you need to elaborate on that.

Link to image is already dead, so I can't see what is exactly wrong.


This sounds more like you need help configuring your mod and not an actual bug. Join the ACE discord to get help there: https://acemod.org/discord

@minerminor79er
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Can't get an in game screenshot because my computer is down atm. But I have. Video including it. https://youtu.be/elrO1JRshYE

I was getting help with the script itself on the discord and Dart was helping me, said to make an issue for it.

@johnb432
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johnb432 commented Dec 9, 2024

I was getting help with the script itself on the discord

In the future, include the whole context, like either by adding a link to the discord thread or adding the config directly, makes it easier for us to find all the necessary information.

For reference: https://discord.com/channels/976165959041679380/1314081525230473310/1314081525230473310


I downloaded the config from your discord post and built into a mod I have. Everything shows up in the correct case, nothing is being forced to lower case. It's either your ACE installation (which I doubt, as it works both in 3.18.1 and in current master) or something in your mod (e.g. something messing with ACE, it wasn't built correctly).

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