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I would love for an independent border to be around thermals, but thermals' border has always been dependent on the NVG border in Arma 3. If there's a mask border on NVG, you optionally can have it on thermal view. If there's no mask border on NVG view, you can't have it on the thermals. In reality, it's actually the reverse, where thermals usually have a narrower FOV than the NVG capability. Unless later versions of Arma 3 and ACE have changed that, you might be out of luck. I reverted to 2.08 way back.
e.g. a hmd that has NVG and thermals, and we disable the vanilla border
we probably still want to show something when in thermals
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