-
Notifications
You must be signed in to change notification settings - Fork 740
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Keyframe Animation Camera will not 'Switch To At Start' with ACE3 loaded #10387
Comments
Yea hi just here to add that I got the same issue. (Thought it was CBA irst as seen from @tyehya 's comment above) |
I ran your mission with CBA & ACE |
Did you run it in SP or MP? |
SP, as indicated in the issue - camera doesn't even show up as playable in self-hosted. |
May have been fixed in latest A3 version. I'll double check when I get the chance. |
I suspect it may not necessarily be this modification, but some setting, cache, if johnb432 couldn't reproduce it... I can reproduce the bug the same way with a combination of CUP Weapons and CBA. Or is it some specific game feature that is used by both mods? Or is it ArmA itself :)? Can you advise me where I should look? I don't know much about ArmA mods... Any log, something that logs the events of that camera? I found an rpt file, but it doesn't tell me anything there that would indicate the error (maybe you guys can see it). RPT file with ACE===================================================================== == S:\Hry\Steam\steamapps\common\Arma 3\Arma3_x64.exe == "S:\Hry\Steam\steamapps\common\Arma 3\Arma3_x64.exe" "-mod=S:\Hry\Steam\steamapps\common\Arma 3\!Workshop\@CBA_A3;S:\Hry\Steam\steamapps\common\Arma 3\!Workshop\@ace" -beservice Original output filename: Arma3Retail_DX11_x64 Type: Public Allocator: S:\Hry\Steam\steamapps\common\Arma 3\Dll\tbb4malloc_bi_x64.dll [2017.0.0.0] [2017.0.0.0]
|
Even with CUP Weapons loaded, can't reproduce with the provided mission. |
Mods:
2.18 Main
3.18.0.241008
3.18.0.90
NOTE: The issue does NOT occur with ONLY CBA_A3 loaded.
Description:
As title. When using the keyframe animation module tools within the Editor, ACE3 prevents the keyframe animation camera from being possessed. This means that the keyframe animation camera is effectively useless.
I have attached a mission for your convenience here ACE3_Issue.Stratis.zip in which case:
Please see additional mission-contained comments to further understand issue.
Manually:
Expected behavior:
EXPECTED: The camera snaps to the first Rich Curve Key and traverses the curve to the second Rich Curve Key.
ACTUAL: The camera stays rooted in the same position given to it in the editor, before 'Play Scenario' is clicked.
Where did the issue occur?
Log Files:
https://pastebin.com/giXrx8n7
Videos / Screenshot:
Expected result (without CBA_A3 or ACE3 loaded) -
https://github.com/user-attachments/assets/6c3f2afe-4101-49af-8e11-fcb68b3939e9
Actual result (with CBA_A3 and ACE3 loaded) -
The text was updated successfully, but these errors were encountered: