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I'm wondering if there is a way to change the TYPE of damage whenever a unit is shot, e.g. changing type 'bullet' to 'punch' to simulate armor blocking fatal damage or non-lethal rounds. My current understanding is that this could be done with ace_medical_fnc_handleDamage as part of a HitPart event handler, but I'm not 100% sure how ACE implements its damage system and not completely familiar with event handlers. So I just want to be sure I can fully replace the default ACE damage so players aren't getting both punched and shot at the same time.
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I'm wondering if there is a way to change the TYPE of damage whenever a unit is shot, e.g. changing type 'bullet' to 'punch' to simulate armor blocking fatal damage or non-lethal rounds. My current understanding is that this could be done with ace_medical_fnc_handleDamage as part of a HitPart event handler, but I'm not 100% sure how ACE implements its damage system and not completely familiar with event handlers. So I just want to be sure I can fully replace the default ACE damage so players aren't getting both punched and shot at the same time.
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