hi, i'm Neo Zheng, a technical artist in Tencent Games.
i am also an open-source enthusiast and maintainer. i learned a lot from the open-source community and i love how collaboration and knowledge sharing happened through open-source.
📈 my github stats
📈 this week i work for
ShaderLab 2 hrs 49 mins ██████████████████▒░░░░░░ 73.53 %
GLSL 43 mins ████▓░░░░░░░░░░░░░░░░░░░░ 19.06 %
C++ 9 mins █░░░░░░░░░░░░░░░░░░░░░░░░ 04.05 %
C# 4 mins ▓░░░░░░░░░░░░░░░░░░░░░░░░ 02.04 %
HLSL 2 mins ▒░░░░░░░░░░░░░░░░░░░░░░░░ 01.28 %
- Lighting Channels 使用及原理 - 2024-08-04
- 自然颜色混合与机器学习实践 - 2023-12-28
- Niagara 粒子排序探索 - 2023-11-19
- UE5 Nanite 原理 - 2023-08-23
- UE 破碎方案 - 2023-05-15