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Add default constructor. (ParadoxGameConverters#249)
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Zemurin authored Feb 5, 2024
1 parent a5f5c99 commit fc41652
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2 changes: 2 additions & 0 deletions ModLoader/ModFilesystem.h
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Expand Up @@ -15,6 +15,8 @@ namespace commonItems
class ModFilesystem
{
public:
explicit ModFilesystem() = default;

// The constructor establishes the root of the filesystem.
// game_root points at the game's root folder, and all paths in the lookup functions will be based on that root.
// mods is a list of the mods applied, in increasing order of precedence. Later mods will override files in the game root or earlier mods, and their
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