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My BZFlag Works

List of stuff I've either made, written, documented or indexed.

Index:

Index Description
Awesome-BZFlag Awesome-List (BZFlag Edition)
BZFlag-Plug-in-list Third party index of third party plug-ins
BZFlag-World-Editors The map editors and utilities are indexed here

Utilities:

Utility Description
BZFObservatory Script for friendlists, serverlists..etc (lets you know when you want to be notified of something.)

Plug-ins:

Plug-in Description
PortableTeleporter API Bypass Custom flag which enables players to "teleport" with it.
KillSwap API Bypass Custom flag which causes the killer to swap places with whoever they kill.
Teleport API Bypass, Utility, Experimental Permits "teleporting" via slash commands, useful for testing and debugging. (WIP and incomplete ATM.)
KeepTeamFlagAway KeepAway logic, but with team flags. (WIP)
CriticalMass Shockwave on death for this specific flag, but points awarded to holder of said flag
SuddenDeathCTF Start a timed game and try to cap, the first one to do so wins (in BZFlag)
SeerRadar API Bypass Enables custom radar settings for Seer, even on no radar maps.
GamePauseOnPlayerPause API Bypass Permits actual "pause" of game play on timed games.
GrabToCap Players simply need to grab another team's flag to cap it.
CaptureSwitch Experimental Switches flags to attempt "normal" caps on self caps.
PointsHTF Displays HTF caps as player wins on scoreboard.(WIP)
HoldTheFlag Incomplete version of HoldTheFlag (Attempt to fix several game play issues of current HTF form.)
PointsCTF Player caps are displayed as player wins, self caps as player losses.
Radar Bypasses API Custom flag which has its own radar range, even on no radar maps.
RadarBU Bypasses API Enables setting radar range for Burrow flag
killAllOnCap Kills all players on any flag capture.
killTeamOnCap Kills the capping team on flag capture. (Useful for resetting the board.)
killOnSW Kills players who fire/use ShockWave. (Useful for some maps.)
CaptureTheBase Capture the Base (works on random maps too.)
ArenaCTF Players try to capture team flags, while having their own team flag on their own base. Running over their own flag teleports it back to their own base. Players must be the last ones to have reached their own team flag as well.
AcceleratedCTF Prevents players from grabbing their team flag in an attempt to speed up CTF game play.
BZMinLogger BZAdmin style logs, but from a plug-in.
flagThief Takes flags from players who have 4 points or more in an attempt to balance small FFA games.

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