Releases: Xemorr/superheroes
3.11.0
3.6.1
3.6.0 - Attempted to fix bugs involving hero not loading successfully
Swapped AsyncPlayerPreLoginEvent for PlayerLoginEvent as the earlier event to start loading hero data - was likely a concurrency / ordering bug before that was causing heroes to not get loaded for players sometimes.
Added SuperheroPlayerJoinEvent for SuperheroesPlusUltra skin feature to work correctly and consistently
3.5.1 - Improvements to /hero check
Split /hero check into two permissions superheroes.check.others and just superheroes.check
Gave superheroes.check by default
Added skin fields to various default hero configs, and advertise PlusUltra's new feature
3.5.0 - Added /hero check
Added ./hero check for checking which hero you are, and other players are. This command requires the permission node "superheroes.check"
Revamped the default language messages to look nicer, and more professional for servers that don't customise them themselves
Fixed a bug where the invalidPlayerMessage had the incorrect configuration node in language.yml (was invalidPlayerName, should be invalidPlayerMessage)
Bumped version to 3.5.0
3.4.0
Moved Superheroes over to using ConfigurationData's ItemStackData implementation versus an outdated version of its own.
Added support for custom model data to items.
Removed specialID support - this will cause items to stack differently from their pre update counterparts
REPORT ANY ITEM RELATED BUGS TO ME
3.3.0 - Added SuperheroLoadEvent and fixed language.yml already exists message
Added SuperheroLoadEvent and fixed language.yml already exists message
3.2.0 - Better configuration
Added custom nopower heroes (and changed the default to be more user friendly)
Added support for a disabledWorlds field
Added significantly more comments to the config.yml - you will need to regenerate your config.yml to see these new fields there. Otherwise, you can navigate to the config.yml on the github and find the new default and change your file as appropriate.
For maximum compatibility with prior versions, change the name field under defaultHero to "nopower". It should be fine for most people though.
3.1.2 - Fixed ClassCastException / Potion Effects from sneaking being kept after rejoining and no longer sneaking
3.1.2 - Fixed ClassCastException / Potion Effects from sneaking being kept after rejoining and no longer sneaking
3.1.1 - Fixed NoPower in rerolls
Fixed NoPower being given in rerolls / random rolls.