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Releases: WoefulWolf/kajiki-mod

v0.2.2 Patch

31 May 22:31
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Client

  • MSAA Support.
  • NieR:Automata users in Loading Game or Main Menu phase won't be rendered.
  • Various rare crash fixes.
  • kajiki.dll is now uncompressed due to AV false positives.

Server files are unchanged, continue using v0.2.1's.

v0.2.1 Patch

30 Oct 16:18
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Client

  • Mouse inputs are now blocked from the game when interacting with the UI.
  • Cursor should now always be shown when UI is opened.
  • Improved SpecialK compatibility.*
  • Initial implementation of something else, Ashen One.

*If you are still having trouble using kajiki with SpecialK, try loading kajiki as a plugin instead of a proxy:
https://wiki.special-k.info/en/SpecialK/Tools#custom-plugin

[Import.kajiki]
Architecture=x64
Role=ThirdParty
When=Early
Blacklist=
Filename=kajiki.dll

v0.2.0 Update

22 Oct 15:57
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Client

  • Fixed UI drawing and mouse positioning when game window is scaled/stretched (e.g. in borderless window mode).
  • Player models and floating names are now hidden during loading screens and full-screen menus (e.g. pause menu, item shops, etc).
  • Various UI fixes.
  • Added fadeout effect to the end of trails.
  • New rendering setup, new shading on player models.

Server

  • Fixed user character not being updated and synced (noticeable when a new user connected, others' characters/phases would be out of sync).

v0.1.1 Patch

01 Oct 15:55
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Client

  • Fixed bug where keyboard events were being blocked (eg. Alt+F4 or typing in-game).

Server

  • Reduced compression of x86_64-pc-windows-gnu binary to hopefully reduce amount of AV false-positives.

v0.1.0 Initial Release!

29 Sep 17:33
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Let's hope there aren't too many bugs in this one!