Releases: WoefulWolf/kajiki-mod
Releases · WoefulWolf/kajiki-mod
v0.2.2 Patch
Client
- MSAA Support.
- NieR:Automata users in
Loading Game
orMain Menu
phase won't be rendered. - Various rare crash fixes.
kajiki.dll
is now uncompressed due to AV false positives.
Server files are unchanged, continue using v0.2.1's.
v0.2.1 Patch
Client
- Mouse inputs are now blocked from the game when interacting with the UI.
- Cursor should now always be shown when UI is opened.
- Improved SpecialK compatibility.*
- Initial implementation of something else, Ashen One.
*If you are still having trouble using kajiki with SpecialK, try loading kajiki as a plugin instead of a proxy:
https://wiki.special-k.info/en/SpecialK/Tools#custom-plugin
[Import.kajiki]
Architecture=x64
Role=ThirdParty
When=Early
Blacklist=
Filename=kajiki.dll
v0.2.0 Update
Client
- Fixed UI drawing and mouse positioning when game window is scaled/stretched (e.g. in borderless window mode).
- Player models and floating names are now hidden during loading screens and full-screen menus (e.g. pause menu, item shops, etc).
- Various UI fixes.
- Added fadeout effect to the end of trails.
- New rendering setup, new shading on player models.
Server
- Fixed user character not being updated and synced (noticeable when a new user connected, others' characters/phases would be out of sync).
v0.1.1 Patch
Client
- Fixed bug where keyboard events were being blocked (eg. Alt+F4 or typing in-game).
Server
- Reduced compression of
x86_64-pc-windows-gnu
binary to hopefully reduce amount of AV false-positives.
v0.1.0 Initial Release!
Let's hope there aren't too many bugs in this one!