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Added badges to the top of the readme file.
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Whinarn committed Mar 16, 2020
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# UnityMeshSimplifier
[![openupm](https://img.shields.io/npm/v/com.whinarn.unitymeshsimplifier?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/com.whinarn.unitymeshsimplifier/)
[![License: MIT](https://img.shields.io/badge/License-MIT-brightgreen.svg)](https://github.com/Whinarn/UnityMeshSimplifier/blob/master/LICENSE.md)

Mesh simplification for [Unity](https://unity3d.com/). The project is deeply based on the [Fast Quadric Mesh Simplification](https://github.com/sp4cerat/Fast-Quadric-Mesh-Simplification) algorithm, but rewritten entirely in C# and released under the MIT license.

Because of the fact that this project is entirely in C# it *should* work on all platforms that Unity officially supports, as well as both in the editor and at runtime in builds.
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