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Fixed random crashing around NPCs #54

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I caught one crash that happens around NPCs due to not checking the
return of mon_at.

I just wish I understood the map system. There are still problems that
appear to be due to not regenerating maps after crashes which force the
user to delete the save folder to fix the problem.

herbertjones and others added 23 commits September 30, 2012 03:29
Mapgen section 1 did not call draw functions.
commit b8001fe
Author: Herbert Jones <[email protected]>
Date:   Tue Oct 2 03:02:11 2012 -0500

    Some experimental fixes for the vehicle system that don't rely on
    coords and instead use player ids.

This works well with the map fixes in the previous commit to master.
Added Makefile defines for logging.
player::load_info, which will prevent you from ever loading the player
again.
Added some missing npc dialog.
kevingranade pushed a commit to kevingranade/Cataclysm that referenced this pull request Feb 20, 2013
Fix Item compare. Don't display empty inv Headers
Herbert Jones and others added 2 commits May 14, 2013 09:13
This covers all my patches to the Cataclysm/Cataclysm-DDA codebase.

Signed-off-by: Herbert Jones <[email protected]>
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2 participants