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My intention with the + map / - map messages was that they would appear in chat for your opponent as soon as you clicked the button, and this is how it looks to the person who is doing the clicking when you test it locally. The point is so that the other person can kind of follow what you are doing.
However when I test on the server it seems that the chat messages are delayed until you click done. Don't entirely understand why this is. Maybe if the chats are enclosed in wesnoth.synchonize_choice, or if a unit is moved arbitrarily right after the chat or something like this, that will cause the chat to synchronize. I think this would make RBY Interactive significantly better.
The text was updated successfully, but these errors were encountered:
My intention with the + map / - map messages was that they would appear in chat for your opponent as soon as you clicked the button, and this is how it looks to the person who is doing the clicking when you test it locally. The point is so that the other person can kind of follow what you are doing.
However when I test on the server it seems that the chat messages are delayed until you click done. Don't entirely understand why this is. Maybe if the chats are enclosed in wesnoth.synchonize_choice, or if a unit is moved arbitrarily right after the chat or something like this, that will cause the chat to synchronize. I think this would make RBY Interactive significantly better.
The text was updated successfully, but these errors were encountered: