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updated gitignore for unreal files.
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finger563 committed Jan 1, 2022
1 parent 6001f92 commit d585905
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86 changes: 86 additions & 0 deletions .gitignore
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# Visual Studio 2015 user specific files
.vs/

# Compiled Object files
*.slo
*.lo
*.o
*.obj

# Precompiled Headers
*.gch
*.pch

# Compiled Dynamic libraries
*.so
*.dylib
*.dll

# Fortran module files
*.mod

# Compiled Static libraries
*.lai
*.la
*.a
*.lib

# Executables
*.exe
*.out
*.app
*.ipa

# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb

# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
unreal/SourceArt/**/*.png
unreal/SourceArt/**/*.tga

# Binary Files
Binaries/*
Plugins/*/Binaries/*
unreal/Binaries/*
unreal/Plugins/*/Binaries/*

# Builds
Build/*
unreal/Build/*

# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
unreal/Build/*/**
!Build/*/PakBlacklist*.txt
!unreal/Build/*/PakBlacklist*.txt

# Don't ignore icon files in Build
!Build/**/*.ico

# Built data for maps
*_BuiltData.uasset

# Configuration files generated by the Editor
Saved/*
unreal/Saved/*

# Compiled source files for the engine to use
Intermediate/*
Plugins/*/Intermediate/*
unreal/Intermediate/*
unreal/Plugins/*/Intermediate/*

# Cache files for the editor to use
DerivedDataCache/*
unreal/DerivedDataCache/*
**/.DS_Store

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