Skip to content

Commit

Permalink
updated map names and reset the exmaple map. also added developer / p…
Browse files Browse the repository at this point in the history
…roject information.
  • Loading branch information
finger563 committed Feb 27, 2022
1 parent 982f83d commit cc799e0
Show file tree
Hide file tree
Showing 7 changed files with 14 additions and 2 deletions.
3 changes: 2 additions & 1 deletion unreal/Config/DefaultEngine.ini
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
GameName=VoxelRPG

[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap
EditorStartupMap=/Game/Maps/VoxelExample_ImportersMap.VoxelExample_ImportersMap
GameDefaultMap=/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap
TransitionMap=
bUseSplitscreen=True
Expand Down Expand Up @@ -69,6 +69,7 @@ r.CustomDepth=3
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="Item",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap)),HelpMessage="Items which should have physics")
+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
Expand Down
5 changes: 4 additions & 1 deletion unreal/Config/DefaultGame.ini
Original file line number Diff line number Diff line change
@@ -1,6 +1,9 @@
[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=3D5007CA9946D91D2704C4AC5446469A
ProjectName=Third Person BP Game Template
ProjectName=Voxels Of Time
Description=Voxel-based Wheel of Time Action RPG
CompanyName=Well Known Game Studio
CompanyDistinguishedName=Very Well Known Game Studio

[StartupActions]
bAddPacks=True
Expand Down
Binary file added unreal/Content/Maps/EmondsField_TestMap.umap
Binary file not shown.
Binary file added unreal/Content/Maps/Gameplay_TestMap.umap
Binary file not shown.
Binary file modified unreal/Content/Maps/ThirdPersonExampleMap.umap
Binary file not shown.
Binary file modified unreal/Content/Maps/VoxelExample_ImportersMap.umap
Binary file not shown.
8 changes: 8 additions & 0 deletions unreal/VoxelRPG.uproject
Original file line number Diff line number Diff line change
Expand Up @@ -38,6 +38,14 @@
"Name": "AdvancedFadeObjects",
"Enabled": true,
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/5797fa36906648ba8ffdeb6ee94c903e"
},
{
"Name": "Water",
"Enabled": true
},
{
"Name": "WaterExtras",
"Enabled": true
}
]
}

0 comments on commit cc799e0

Please sign in to comment.