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Adding changelog entry
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NoelStephensUnity committed Jan 19, 2025
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Expand Up @@ -12,6 +12,7 @@ Additional documentation and release notes are available at [Multiplayer Documen

### Fixed

- Changed the `NetworkTimeSystem.Sync` method to use half RTT to calculate the desired local time offset as opposed to the full RTT. (#3212)
- Fixed issue where a spawned `NetworkObject` that was registered with a prefab handler and owned by a client would invoke destroy more than once on the host-server side if the client disconnected while the `NetworkObject` was still spawned. (#3200)

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