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fix: NetworkObject.DeferDespawn not respecting DestroyGameObject para…
…meter (#3219) * fix: NetworkObject.DeferDespawn not respecting DestroyGameObject parameter * test-fix Checking to see if the failure was due to the network prefab being spawned when the host-server starts. * test-fix Assure all NetworkManagers are destroyed at the end of TearDown. * Revert "test-fix" This reverts commit 16659e8. * test-fix-fix Fixing the bug in my previous fix. * Ensure DeferDespawn tick is always reset * revert DestroyObject message change * Update CHANGELOG.md Adding PR number to changelog entry. --------- Co-authored-by: NoelStephensUnity <[email protected]>
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