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Training Mode v2.0

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@UnclePunch UnclePunch released this 02 Dec 14:44
· 81 commits to master since this release

Instructions to build the .iso file are included in the zip.

Feature Additions

  • Added pages to the event menu - use left and right to navigate between pages. Current pages are
    Minigames, Universal Tech, Spacie Tech.
  • Added "Ledgetech Marth Counter" event - practice timing your L/R press to succeed in teching Marths counter at ledge.
  • Added "Reaction Test" minigame - press any button after Fox shines to display your reaction time in frames.
  • Added "Armada Shine" event - practice shining the enemy fox's up B during its vulnerable frames
  • Added "Slide- Off DI" event - use slide- off DI to escape Marth's up air platform follow up. Try attacking marth before he shields after landing.
  • Added "Escape Shiek Techchase" event - practice shining frame perfectly after a tech option. The CPU will leave a one frame window for you to hit them. Alternatively, miss the tech and practice SDI'ing Shiek's jab reset.
  • Added "Side B Sweetspot" event - use spacies' side b to sweetspot the ledge against Marth's down tilt. Try using a well spaced full length side b or a shorten to grab the ledge.
  • Added "Grab Mash" event - react to the grab by mashing buttons in order to escape as quickly as possible. the frame you escaped is displayed, as well as soonest possible frame you could have escaped. The text is colored based on how quickly you escaped.
  • Added "Under Fire" minigame - see how long you can last under the slowly rising brinstar lava by doing fully invincible ledgestalls.
  • Added a new menu to the Event Selection Screen. Pressing Z will display the menu. Current available options are:
    • "Create Save" - will create the memory card save exploit version of Training Mode to the desired memory card slot. This option is available on the ISO and memory card version of the mod. The memory card version can create the save file without the original memory card inserted, as all of the mod's data is loaded into memory at all times
    • "Show Credits" - will display the credits of Training Mode, showing the initial patrons of the mod, as well those who assisted in the creation of the mod.
  • added 3 new game modes to special melee.
    • Chess Melee - Replaces Super Sudden Death. A port of Achilles1515's game mode where positions and percents reset when a player loses a stock
    • Rotation Melee - Replaces Giant Melee. in this game mode, up to 4 players will take turns playing 1v1's. When one player dies, the next is spawned in their place and fights the player they lost to. Percents carry over between stocks.
    • Tag Melee - Replaces Tiny Melee. Intended for 3+ players, upon spawning one player is decided at random to be "it" and is highlighted in purple smoke. A hidden timer counts down (random between 10- 30 seconds). When the timer ends, the player dies and all players respawn. The "it" player can tag another player by hitting them. The countdown carries over between tags.
  • CPU now ASDI's down when using the "Down and Away" DI option in Combo Training
  • Added "Slight DI Random" option to Combo Training, which will choose a random value between positive/negative 36 and 66

Tweaks

  • UCF is now enabled by default
  • made random DI much more random. will choose between either
    • fully random stick coordinates
    • full outwards
    • full inwards
    • random slight angle
    • TDI down and away, ASDI down
    • no DI
  • hazards are now disabled during events
    • removed shy guys on Yoshis Story
    • removed Whispy on Dreamland
    • removed transformations on Pokemon Stadium
  • wavedash OSD displays wavedash angle in degrees
  • unplugging a controller in VS mode will close the port on the CSS, instead of changing the player to a CPU.
  • "Random Mash" setting in Combo Training will no longer mash out as quickly
  • Holding A+B after an event ends will restart it
  • loading a savestate stops all character sound effects and crowd cheers
  • only show controller values on pause while in an event.
  • quickly adjust percents by holding the dpad direction
  • remove sparkle on savestate load
  • X and Y on event menu works much more intuitively compared to vanilla melee.
  • pause camera snaps to offscreen players
  • frame advance rapidly by holding Z
  • display arrows on event options menu
  • winners names are gold on CSS in VS mode
  • unlock sound test
  • update SDI, shield drop, and ledgetech tutorial video (courtesy of minute melee)
  • hide "R = Tutorial" text when tutorial does not exist
  • increase menu deadzones to avoid accidental page changes in event select screen (0.375 - > 0.500)
  • memory card dialog is skipped if no memory card is detected
  • special move names now display in develop mode (instead of using the number IDs)
  • display hurt/hitboxes above stage collision in develop mode
  • remove freeze glitch from PAL variant
  • salty runback works in special melee
  • remove all trophy and message popups
  • remove non- custom events, events start at event #1
  • hide nametag when invisible
  • play SFX when holding X on boot to load CSS
  • savestates work more reliably when frame advancing
  • allow move staling in develop mode
  • reduced tutorial movie framerates, allowing for a smaller patch and more space for future tutorials

Bug Fixes

  • fix savestate crashes (disable saving when characters are in "problematic" states)
  • fix crash when holding A+X for random stage
  • fix crash when using develop mode with certain events
  • fix crash when breaking an egg outside of eggsercise event
  • fix all star crash
  • fix crash when using grapple during ledgedash event
  • random stages are no longer changed between matches
  • memcard prompt no longer displays when resetting the game without a memcard plugged in.
  • fix OSD settings from being deleted when resetting without a memcard plugged in.
  • fix sudden death - > stage select screen bug
  • fix aerial interrupt GALINT reporting the wrong amount of frames
  • fix camera snap on waveshine event
  • check each players inputs for random stage
  • fix ledgedash auto resets for donkey kong up B + double jump fall
  • can no longer buffer L/R/Z presses on the event select