Create your own universe
Skeletal Engine is a custom terrain generation engine made through opengl and C++. It uses custom version of geometry clipmaps to render vast terrain.
Skeletal Engine is able to generate infinite proceduraly generated terrain using perlin noise and fbm.
Following are some screen shots:
Switch to proceduralShadows branch and clone the repo.
Use w a s d to move and mouse to look around.
Switch between wireframe mode and default mode using o and shift+o