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TroutZhang/README.md

Hi there 👋, I am Trout 🐟. Minä olen Trout

I love and majorly working daily with C++ in the game industry starting from Jan, 2008.

For long, I was mainly a UnrealEngine developer from 2008 till 2024. Also learned some professional CryENGINE 3 in 2013, and a bit playing with Unity3D in 2009 and 2017.

Now I start to do in-house engine development and support, especially in platform area.

I don't do open source development, but for those open source projects I use, I will contribute back if I can, hence those depot I cloned, are majorly for PR purpose.

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    Forked from googleforgames/agones

    Dedicated Game Server Hosting and Scaling for Multiplayer Games on Kubernetes

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  2. gradle gradle Public

    Forked from gradle/gradle

    Adaptable, fast automation for all

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    Forked from ue4plugins/Linter

    self maintain for UE5

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    Forked from wolfpld/tracy

    Frame profiler

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  6. vc-ue-extensions vc-ue-extensions Public

    Forked from microsoft/vc-ue-extensions

    Components for integration between Visual Studio and Unreal Engine.

    C++