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0.100.4.13 for MC 1.19.* & 1.20.* & 1.21.*

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@github-actions github-actions released this 12 Nov 23:19
· 3 commits to master since this release
  • Fix another issue with the proximity-to-nation test.

Cumulative changes since 0.100.4.0
0.100.4.12
  • Fix plot perm hud trying to show too many lines.
  • Move plotname and district information from /plot perm hud, to /towny map hud.
  • Fix the proximity-to-nation test not removing too-far-away towns in every situation.
  • Add message to the plot forsale notification, shown when a player has no claimed townblocks, advising them how to claim a plot.
  • New Language: Hungarian.
0.100.4.11
  • Fix regressions in health regen task on MC versions under 1.21.3.
0.100.4.10
  • Fix adventure relocation not excluding things from paper-api.
  • Bump org.apache.maven.plugins:maven-javadoc-plugin from 3.10.0 to 3.10.1.
  • Bump org.apache.maven.plugins:maven-surefire-plugin from 3.5.0 to 3.5.1.
  • Bump spigot-api to 1.21.3.
  • Adapt to Attributes change.
  • Update bridger for java 21 support, courtesy of Warrior with PR #7658.
  • Add messages to residents when they pay town and plot taxes.
  • Add the ability to charge additional upkeep per outpost controlled by a town.
  • New Config Option: economy.daily_taxes.per_outpost_cost
    • Default: 0.0
    • An optional price that a town must pay for each outpost they own. This number is added to the town upkeep before any other upkeep modifiers are applied to the Town's upkeep costs.
0.100.4.9
  • Add support for VaultUnlocked as an Economy Provider.
  • Bump org.jetbrains:annotations from 25.0.0 to 26.0.1.
  • Bump org.junit.jupiter:junit-jupiter from 5.11.2 to 5.11.3.
  • Bump org.junit.jupiter:junit-jupiter-api from 5.11.2 to 5.11.3.
  • Fix Audience not sending messages, tests will become broken again at this point.
0.100.4.8
  • Update Resident Modes system.
    • The modes system (townclaim, map, spy) code has been updated to more robust system than just a simple list.
    • Adds the ability to assign a permission node to a mode, and when present, will require the player to have the permission node to toggle a node.
    • This permission node is not required if the mode is part of a player's default modes set via the permission plugin.
    • Additionally, the ability to clear a residents modes via command now requires a permission node.
    • All together this makes it possible for admins to set modes that players cannot remove.
    • Modes can have types, allowing for modes to be exclusive of each other, ie: you can no longer have townclaim and townunclaim modes active at the same time.
  • API: Added ResidentModesInitializeEvent with which plugins can add Resident Modes.
  • New Permission Nodes:
    • No changes required in the townyperms.yml.
    • towny.command.resident.set.mode.clear
    • towny.command.resident.toggle.bedspawn
    • towny.command.resident.toggle.bordertitles
    • towny.command.resident.toggle.ignoreotherchannels
    • towny.command.resident.toggle.infotool
    • towny.command.resident.toggle.plotgroup
    • towny.command.resident.toggle.townborder
    • towny.command.resident.toggle.townunclaim
  • Update spigot-api to 1.21.1.
  • Add compatibility layer for renamed Particle names.
  • Fix testing broken in 1.21 bump, update workflows to use java 21, add paper-api with test scope to make MockBukkit happy again.
  • Prevent wind charge exploits on switch blocks.
0.100.4.7
  • Fix regression from 0.100.4.2 which caused empty .tar backups to be created.
0.100.4.6
  • Add OfflinePlayer and UUID support to Economy backend, courtesy of Warrior with PR #7425.
    • Adds a "modern" economy implementation for Vault and Reserve back ends, while maintaining "legacy" implementations.
      • Already established servers will have their server set to legacy, while new installs will begin using the modern system right away.
    • The modern implementation makes use of Vault's OfflinePlayer methods, making Towny better suited to newer economy plugins that might not have fully implemented VaultAPI in their code.
    • Towny's Account class has been revamped with the Towny objects' UUIDs being used.
    • In cases where a server is using EssentialsX Economy, Towny will convert our non-player accounts' UUIDs into V2 UUIDs, allowing EssEco to know they do not belong to players.
  • Changed command: /ta depositall has changed to /ta eco depositall
  • Changed command: /ta resetbanks has changed to /ta eco resetbanks
  • New Command: /ta eco info [TownyObject] {name}
    • Used to see information about a resident, town, nation, or the Towny serveraccount's economy Account.
  • New Command: /ta eco convert modern
    • Will convert your Towny legacy accounts into modern accounts in your Economy plugin.
  • New Command: /ta eco convert {economyplugin}
    • Will convert your Towny economy accounts from your existing economy plugin, into the given economy plugin.
  • New Permission Node: towny.command.townyadmin.eco.*
    • A child node of towny.command.townyadmin.*, no changes required in your permission plugin.
    • Child Nodes:
      • towny.command.townyadmin.eco.depositall
      • towny.command.townyadmin.eco.resetbanks
      • towny.command.townyadmin.eco.info
      • towny.command.townyadmin.eco.convert
  • New Config Option: economy.advanced.modern
    • Default: true (on existing installs this will default to false)
    • When enabled, Towny will use UUIDs when communicating with your economy plugin.
    • Most users will never have to touch this, but for existing servers this option will automatically be set to false.
    • If this option is disabled and you wish to avoid losing data, use the /townyadmin eco convert modern command to convert.
  • New Config Option: economy.advanced.npc_uuid_version
    • Default: -1
    • The UUID version to use for non-player accounts. This is used so that economy plugins can more easily differentiate between player and NPC accounts.
    • The default is -1, which disables modifying npc uuids.
0.100.4.5
  • Refactor OnPlayerLogin task for readability.
  • Fix SERVER_ACCOUNT initializing after GLOBAL_OBSERVER
  • Fix /deny all not working, courtesy of Warrior with PR #7626.
  • Bump com.zaxxer:HikariCP from 5.1.0 to 6.0.0.
  • Bump org.apache.logging.log4j:log4j-core from 2.24.0 to 2.24.1.
  • Bump org.jetbrains:annotations from 24.1.0 to 25.0.0.
  • Bump org.junit.jupiter:junit-jupiter from 5.11.0 to 5.11.2.
  • Bump org.junit.jupiter:junit-jupiter-api from 5.11.0 to 5.11.2.
0.100.4.4
  • Add a message notifying a player of their pending town and nation invites.
  • Add new resident mode: bedspawn
    • This mode will make a player spawn at their bed instead of their town spawn.
    • Mode is added and removed using /res toggle bedspawn.
    • When no bed is owned by a player they will spawn at their town, if they have one.
    • Closes #7616.
  • New Command: /res toggle bedspawn
    • Turns on and off the respawn-to-bed option.
  • Don't show warmup particles for hidden/invisible players, courtesy of Warrior with PR #7611.
  • Fix tab complete exception in sanctiontown, courtesy of Warrior with PR #7613.
  • Bump org.bstats:bstats-bukkit from 3.0.3 to 3.1.0.
0.100.4.3
  • Add a message notifying a player when their nation has pending ally invites.
  • Fix town_plotbased_upkeep_affected_by_town_level_modifier in the config not being respected for the nation_levels' nationTownUpkeepModifier.
  • Add the ability to block non-allies gaining benefits from Beacons placed in towns.
    • Requires Paper to work.
    • Closes #7532.
  • New Config Option: global_town_settings.beacons_for_allies_only
    • Default: false
    • When true, a beacon placed in a town will only affect the allies of the town. This includes residents, nation residents and allied nation residents.
  • New Config Option: global_town_settings.beacons.exclude_conquered_towns
    • Default: false
    • When true, conquered towns are not considered allies.
  • Add experimental option to consider conquered towns as not allies.
  • New Config Option: global_nation_settings.are_conquered_towns_considered_allies
    • Default: true
    • While true, conquered towns will be considered a member of good standing in the nation.
    • When set to false CombatUtil#isAlly() tests will treat conquered towns and their nations as not allied.
    • Setting this to false could result in strange unforseen behaviour.
  • Bump org.apache.logging.log4j:log4j-core from 2.23.1 to 2.24.0.
  • Bump org.bstats:bstats-bukkit from 3.0.2 to 3.0.3.
  • Bump org.junit.jupiter:junit-jupiter from 5.10.3 to 5.11.0.
  • Bump org.junit.jupiter:junit-jupiter-api from 5.10.3 to 5.11.0.
  • Fix deleting objects from the SQL DB which are keyed by a UUID.
  • Fix /plot group tab completion.
0.100.4.2
  • Fix safe spawn checking causing a sync chunk load, courtesy of Warrior with PR #7595.
  • Fix pets being abandoned in chunks that unload too fast after the player teleports away.
  • Re-assign permissions for previous mayor after a new mayor is set, courtesy of Warrior with PR #7600.
  • Limit /plot trust remove suggestions to trusted residents, courtesy of Warrior with PR #7599.
  • Fix error message shown when using /plot group toggle taxed, courtesy of Alienn-Know with PR #7598. (First-Time Contributor!)
  • Bump org.apache.commons:commons-compress from 1.26.2 to 1.27.1.
  • Bump org.apache.maven.plugins:maven-surefire-plugin from 3.3.1 to 3.5.0.
  • Bump org.apache.maven.plugins:maven-javadoc-plugin from 3.8.0 to 3.10.0.
0.100.4.1
  • PAPI: change %townyadvanced_town_unformatted% to no longer remove underscores.
  • Fix WorldCoord#getBoundingBox missing two edges of the WorldCoord's blocks in the resulting BoundingBox.
  • Shutdown saving task when making an sql dump, courtesy of Warrior with PR #7591.
  • Add the ability to stop weapons and armour degrading in arena plots.
  • New Config Option: global_town_settings.prevent_item_degrading_in_arenas
    • Default: false
    • While true, weapons and armour items worn by players in Arena plots will not lose durability.
  • Add safe-teleport detection to spawn points, courtesy of Intybyte with PR #7530. (First-Time Contributor!)
    • New detection system scans players' teleport destinations to make sure they will not suffocate or fall.
    • Closes #7463.
  • New Config Option: spawning.safe_teleport
    • Default: false
    • If enabled tries to find a safe location when teleporting to a town spawn/nation spawn/outpost.
      This can be used to prevent players from making kill boxes at those locations.

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These are the people that help to make Towny's support and development as active as it is,
and who supported me during this pre-release of Towny.

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