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GuiEditor and UseInput #156

GuiEditor and UseInput

GuiEditor and UseInput #156

Workflow file for this run

name: Build Packages
on: [push, pull_request, workflow_dispatch]
jobs:
Build-Windows-32bit-VS2019:
name: 32-bit Windows On VS2019
runs-on: windows-2019
steps:
- uses: actions/checkout@v2
- uses: microsoft/[email protected]
with:
vs-version: '[16.0, 17.0)'
- run: msbuild -m "engine/compilers/VisualStudio 2019/Torque 2D.sln" /p:Configuration=Debug /p:Platform=win32
- run: msbuild -m "engine/compilers/VisualStudio 2019/Torque 2D.sln" /p:Configuration=Release /p:Platform=win32
- uses: actions/upload-artifact@v2
with:
name: Torque2D_Windows_x86_32bit_VS2019
path: |
.
! .git/
! engine/
Build-Windows-64bit-VS2019:
name: 64-bit Windows On VS2019
runs-on: windows-2019
steps:
- uses: actions/checkout@v2
- uses: microsoft/[email protected]
with:
vs-version: '[16.0, 17.0)'
msbuild-architecture: x64
- run: msbuild -m "engine/compilers/VisualStudio 2019/Torque 2D.sln" /p:Configuration=Debug /p:Platform=x64
- run: msbuild -m "engine/compilers/VisualStudio 2019/Torque 2D.sln" /p:Configuration=Release /p:Platform=x64
- uses: actions/upload-artifact@v2
with:
name: Torque2D_Windows_x86_64bit_VS2019
path: |
.
! .git/
! engine/
Build-Windows-32bit-VS2022:
name: 32-bit Windows On VS2022
runs-on: windows-latest
steps:
- uses: actions/checkout@v2
- uses: microsoft/[email protected]
with:
vs-version: '[17.0, 18.0)'
- run: msbuild -m "engine/compilers/VisualStudio 2022/Torque 2D.sln" /p:Configuration=Debug /p:Platform=win32
- run: msbuild -m "engine/compilers/VisualStudio 2022/Torque 2D.sln" /p:Configuration=Release /p:Platform=win32
- uses: actions/upload-artifact@v2
with:
name: Torque2D_Windows_x86_32bit_VS2022
path: |
.
! .git/
! engine/
Build-Windows-64bit-VS2022:
name: 64-bit Windows On VS2022
runs-on: windows-latest
steps:
- uses: actions/checkout@v2
- uses: microsoft/[email protected]
with:
vs-version: '[17.0, 18.0)'
msbuild-architecture: x64
- uses: ChristopheLav/windows-sdk-install@v1
with:
version-sdk: 22621
features: 'OptionId.UWPCPP,OptionId.DesktopCPParm64'
- run: msbuild -m "engine/compilers/VisualStudio 2022/Torque 2D.sln" /p:Configuration=Debug /p:Platform=x64
- run: msbuild -m "engine/compilers/VisualStudio 2022/Torque 2D.sln" /p:Configuration=Release /p:Platform=x64
- uses: actions/upload-artifact@v2
with:
name: Torque2D_Windows_x86_64bit_VS2022
path: |
.
! .git/
! engine/
Build-Linux-32Bit:
name: Build package for 32-bit x86 Linux
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- run: cd engine/compilers/Make-32bit/ && make
- uses: actions/upload-artifact@v2
with:
name: Torque2D_Linux_x86_32bit
path: |
.
! .git/
! engine/
Build-Linux-64bit:
name: Build package for 64-bit x86 Linux
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- run: cd engine/compilers/Make-64bit/ && make
- uses: actions/upload-artifact@v2
with:
name: Torque2D_Linux_x86_64bit
path: |
.
! .git/
! engine/
Build-MacOS:
name: Build package for MacOS
runs-on: macOS-latest
steps:
- uses: actions/checkout@v2
- run: cd engine/compilers/Xcode && xcodebuild -project Torque2D.xcodeproj
- uses: actions/upload-artifact@v2
with:
name: Torque2D_MacOS
path: |
.
! .git/
! engine/
Build-iOS:
name: Build package for iOS
runs-on: macOS-latest
steps:
- uses: actions/checkout@v2
- run: cd engine/compilers/Xcode_iOS && xcodebuild CODE_SIGNING_ALLOWED=no -project Torque2D.xcodeproj
- uses: actions/upload-artifact@v2
with:
name: Torque2D_iOS
path: |
.
! .git/
! engine/