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Kitbashery authored Oct 15, 2020
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# Kitbashery-Improved-Mesh-Combiner
An improved mesh combiner developed for Kitbashery. Combiner welds vertices and packs UVs.
An improved mesh combiner developed for Kitbashery. This contains an alternative implementation of Unity's built-in mesh combiner.
<br>

<h1>License:</h1>
Created by Jorge Reyna Tamez @ https://www.fiverr.com/wkepro
<br>
Maintained by Kitbashery @ https://www.kitbashery.com
<br>

<h1>Features:</h1>
This project contains an imporved mesh combiner for use in Kitbashery it does the following:

<ul>
<li>Combines Meshes into a single mesh. </li>
<li>(optionally) Merges vertices into vertex welds. </li>
<li>Packs UVs so they don't overlap or stretch </li>
</ul>


This does <b>NOT</b> do the following (Kitbashery doesn't need these features):

<ul>
<li>Pack textures.</li>
<li>Combine submeshes.</li>
<li>Combine skinned meshes.</li>
<li>Preserve vertex colors.</li>
</ul>

<h1>Usage:</h1>
<br>
1) Import the .unitypackage file found under releases.
<br>
2) Editor implementation can be found under <i>Tools>Kitbashery Combine Meshes></i>
<br>
<b>Testing:</b>
Kitbashery contains a modified version of https://github.com/Chaser324/unity-wireframe" (required dependancy) wireframe shader that has been modified to display the wireframe of UVs in worldspace grab it from here:
https://github.com/kitbashery/Kitbashery/blob/Latest-Experimental/Assets/_Kitbashery/Shaders/UVWireframeShaded-Unlit.shader"
<br>
<i>Note: Unity's default quad will always be a perfect UV square and represent UV bound in worldspace. Also note that all UVs are offset by 0.5f in X and Y direction when visualized.</i>

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