Hey you! Thanks for visiting this Repo! Versions Below 1.4 Were Made With Kade Engine 1.7.1 Pre-Release With 0 Modsupport. Versions 1.4 And Above Are Made With The Latest (As Of 11/5/21 or 5/11/21) Kade Engine 1.8. The goal of this Repo is to make it community focused. If theres a feature just submit a pull request and someone will take a look at it.
I am not responsible for maintaining HTML5 builds, as long as it builds sucessfully, it is not my problem. Feel free to fix it if its broken yourself.
Stylized Main Menu.
Expanded Options Menu For More Customizability.
Reskinned and optimized chart editor.
New And Improved Freeplay By BoloVEVO.
A goal I want is this to be well documented so if someone doesn't understand something, they can look in docs!
Feel free to use this code for your own projects. Steal it. Borrow it. I don't care. As long as you improve, thats totally ok!. Hope you learn something
This is a not to in-depth guide to build the game and get your mod going or to contribute to the engine If you have read the normal building guide from the original engine, it most likely won't work here. So I will now do a guide to build the game.
- Install the latest Haxe. Instead of using Haxe 4.1.5, as the original game used, we will update to Haxe 4.2.4 (or the latest version) You will first need to go to this link to download Haxe Choose your platform and just do the normal download proccess.
- Install HaxeFlixel. Once Haxe is installed, you can download HaxeFlixel. Open a Command Prompt (Windows is right click windows icon and hit command prompt or windows powershell).
- You will need Git As you did with Haxe, just install the setup and finish it.
- Im just gonna quickly add all the librarys you need to download by putting it in a prompt
haxelib install lime
haxelib install openfl
haxelib install flixel
haxelib install flixel-tools
haxelib install flixel-ui
haxelib install hscript
haxelib install flixel-addons
haxelib install actuate
haxelib install hxcpp-debug-server
haxelib install polymod 1.7.0
haxelib run lime setup
haxelib run lime setup flixel
haxelib run flixel-tools setup
Once you have these installed, HaxeFlixel 4.11.0 Breaks some shader shit or something so I went ahead and made it use a custom file that fixes the issue. (FlxDrawQuadsItem or smth) When its finished, you will need to download these like you did with the Libraries above.
haxelib git linc_luajit https://github.com/nebulazorua/linc_luajit.git
haxelib git hxvm-luajit https://github.com/nebulazorua/hxvm-luajit
haxelib git faxe https://github.com/uhrobots/faxe
haxelib git discord_rpc https://github.com/Aidan63/linc_discord-rpc
haxelib git hxCodec https://github.com/TheRealJake12/hxCodec.git
- Read the original FNF source code guide for Visual Studio Once it is installed you should be able to build your game.
IF YOU ARE LAZY JUST USE THE SETUP.BAT IN THE CODE!
-
Run
lime test windows
orlime test windows -debug
. No debug is the release version that doenst have all the debug stuff, As the debug does. It will take a while to build for both versions. -
Play Around with the code and make your mod or consider Contributing to the Engine!
-
TheRealJake_12 - mostly everything.
-
KadeDev - The Original Guy who created Kade Engine.
-
PolybiusProxy - The Video Support.
-
BoloVEVO - Fixed my shit code and improved the chart editor. Made a ton of code improvements. Did the gameplay changers(thanks!!!)
-
Glowsoony - Pixel Notesplashes, Revamped Notesplash Code, Hscript, The guy does a ton. (Thanks!)
-
LunarCleint - Hscript code, like, all of it.
-
ShadowMario - The Memory Leak Fix. And A Few Other Things. (thanks)
-
TposeJank Epic friend that gave me ideas and helped :epicttrooll:
-
gaminbottomtext also epic fren that helped with notesplashes. He has disappeared.
-
yakY person that made the mouse icon specifically for the engine. (epico)
-
AhmedxRNMD - Made the volume sounds.
-
discord server for this project thanks for joining if you do.