Skip to content

Commit

Permalink
更新文档
Browse files Browse the repository at this point in the history
  • Loading branch information
chexiongsheng committed Mar 1, 2017
1 parent bf310c3 commit e8846f3
Show file tree
Hide file tree
Showing 2 changed files with 4 additions and 2 deletions.
4 changes: 2 additions & 2 deletions Assets/XLua/Doc/faq.md
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@ ios和osx需要在mac下编译。

## 报类似“xlua.access, no field __Hitfix0_Update”的错误怎么解决?

要等打印了hotfix inject finish!才点击运行
[Hotfix操作指南](hotfix.md)一步步操作。

## 报“This delegate/interface must add to CSharpCallLua : XXX”异常怎么解决?

Expand All @@ -38,7 +38,7 @@ ios和osx需要在mac下编译。

## 怎么对Unity Coroutine的实现函数打补丁?

见hotfix.md相应章节
[Hotfix操作指南](hotfix.md)相应章节

## 支持NGUI(或者UGUI/DOTween等等)么?

Expand Down
2 changes: 2 additions & 0 deletions Assets/XLua/Doc/hotfix.md
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,8 @@ Win命令行 copy UnityPath\Editor\Data\Managed\Mono.Cecil.* Project\Assets\XLua

不支持静态构造函数。

不支持在子类override函数通过base调用父类实现。

目前只支持Assets下代码的热补丁,不支持引擎,c#系统库的热补丁。

## API
Expand Down

0 comments on commit e8846f3

Please sign in to comment.