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2.1.7版本
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chexiongsheng committed May 17, 2017
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5 changes: 5 additions & 0 deletions Assets/XLua/CHANGELOG.txt
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10、优化模版引擎大文件的生成性能;
11、新增不需要生成代码的注入方式;
12、支持构造函数参数带ref和out修饰符;
13、构造函数也支持黑名单排除;

变更
1、this[object field]操作符重载;
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16、将一个table传到List<>,取了最后一个参数,而不是那个table的长度;
17、ldarg指令在这种场景下il2cpp转换时会出现异常:1、采用模版注入;2、从4到255间有一个输出参数;改为兼容性更好的ldarg.s;
18、解决配置了System.Delegate到CSCallLua,执行生成代码会编辑器会crash的问题;
19、扩展函数可能和原来的函数同名,反射实现并未考虑到这种情况;
20、通用版本的可变参数delegate调用异常;
21、unity4规避lua53冲突的方式改为返回null更合适,异常方式会导致IsNull无法正常工作;
22、lua_tostring解码失败改为UTF8解码;

v2.1.6 2017年3月1日
新增特性
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4 changes: 2 additions & 2 deletions README.md
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![](Assets/XLua/Doc/xLua.png)

[![license](http://img.shields.io/badge/license-MIT-blue.png)](https://github.com/Tencent/xLua/blob/master/LICENSE.TXT)
[![release](https://img.shields.io/badge/release-v2.1.6-blue.png)](https://github.com/Tencent/xLua/releases)
[![license](http://img.shields.io/badge/license-MIT-blue.svg)](https://github.com/Tencent/xLua/blob/master/LICENSE.TXT)
[![release](https://img.shields.io/badge/release-v2.1.7-blue.svg)](https://github.com/Tencent/xLua/releases)
[![PRs Welcome](https://img.shields.io/badge/PRs-welcome-blue.svg)](https://github.com/Tencent/xLua/pulls)

## C#下Lua编程支持
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