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This repository has been archived by the owner on Dec 23, 2022. It is now read-only.

TeamWertarbyte/material-ui-chip-input

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Support for MUI v4 or MUI v5

After maintaining this project for over 3 years, we chose not to add support for MUI v4+ since it would require significant changes and there is already a built-in chip input. The same component is also available for MUI v5, and there are some alternatives like mui-chips-input.


material-ui-chip-input

Build Status Coverage Status

This project provides a chip input field for Material-UI. It is inspired by Angular Material's chip input.

Demo

If you want to try the component yourself instead of watching a gif, head over to the storybook for a live demo!

Installation

npm i --save material-ui-chip-input@next

Note: This is the version for Material-UI 1.0.0 or later. If you are still using Material-UI 0.x, you can use our legacy version.

Usage

The component supports either controlled or uncontrolled input mode. If you use the controlled mode (by setting the value attribute), the onChange callback won't be called.

import ChipInput from 'material-ui-chip-input'

// uncontrolled input
<ChipInput
  defaultValue={['foo', 'bar']}
  onChange={(chips) => handleChange(chips)}
/>

// controlled input
<ChipInput
  value={yourChips}
  onAdd={(chip) => handleAddChip(chip)}
  onDelete={(chip, index) => handleDeleteChip(chip, index)}
/>

Properties

Name Type Default Description
allowDuplicates bool false Allows duplicate chips if set to true.
alwaysShowPlaceholder bool If true, the placeholder will always be visible.
blurBehavior enum 'clear' Behavior when the chip input is blurred: 'clear' clears the input, 'add' creates a chip, 'add-or-clear' either creates a chip or clears the input on failure (see: onBeforeAdd), and 'ignore' keeps the input.
chipRenderer func A function of the type ({ value, text, chip, isFocused, isDisabled, isReadOnly, handleClick, handleDelete, className }, key) => node that returns a chip based on the given properties. This can be used to customize chip styles. Each item in the dataSource array will be passed to chipRenderer as arguments chip, value and text. If dataSource is an array of objects and dataSourceConfig is present, then value and text will instead correspond to the object values defined in dataSourceConfig. If dataSourceConfig is not set and dataSource is an array of objects, then a custom chipRenderer must be set. chip is always the raw value from dataSource, either an object or a string.
clearInputValueOnChange bool false Whether the input value should be cleared if the value prop is changed.
dataSource array Data source for auto complete. This should be an array of strings or objects.
dataSourceConfig shape Config for objects list dataSource, e.g. { text: 'text', value: 'value' }. If not specified, the dataSource must be a flat array of strings or a custom chipRenderer must be set to handle the objects.
defaultValue array The chips to display by default (for uncontrolled mode).
delayBeforeAdd bool false Use setTimeout 150ms delay before adding chips in case other input callbacks like onSelection need to fire first.
disabled bool Disables the chip input if set to true.
disableUnderline bool false If true, the input will not have an underline.
FormHelperTextProps object Props to pass through to the FormHelperText component.
fullWidth bool If true, the chip input will fill the available width.
fullWidthInput bool If true, the input field will always be below the chips and fill the available space. By default, it will try to be beside the chips.
helperText node Helper text that is displayed below the input.
InputLabelProps object Props to pass through to the InputLabel.
InputProps object Props to pass through to the Input.
inputRef func Use this property to pass a ref callback to the native input component.
inputValue string The input value (enables controlled mode for the text input if set).
label node The content of the floating label.
newChipKeyCodes arrayOf [13] The key codes (KeyboardEvent.keyCode) used to determine when to create a new chip.
newChipKeys arrayOf ['Enter'] The keys (KeyboardEvent.key) used to determine when to create a new chip.
onAdd func Callback function that is called when a new chip was added (in controlled mode).
onBeforeAdd func Callback function that is called with the chip to be added and should return true to add the chip or false to prevent the chip from being added without clearing the text input.
onChange func Callback function that is called when the chips change (in uncontrolled mode).
onDelete func Callback function that is called when a new chip was removed (in controlled mode).
onUpdateInput func Callback function that is called when the input changes.
placeholder string A placeholder that is displayed if the input has no values.
readOnly bool Makes the chip input read-only if set to true.
value array The chips to display (enables controlled mode if set).
variant enum 'standard' Sets the variant for the input. Values 'standard', 'outlined', 'filled'

Any other properties supplied will be spread to the root element. The properties of <FormControl /> are also available.

CSS API

You can customize the class names used by ChipInput with the classes property. It accepts the following keys:

  • root
  • inputRoot
  • input
  • chipContainer
  • label
  • helperText
  • chip

Have a look at this guide for more detail.

Credits

The code for the input component was adapted from Material UI's Text Field that we all know and love.

License

The files included in this repository are licensed under the MIT license.