Actually increment next client id just in case #568
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name: Linux build | |
on: | |
push: | |
branches: [ master ] | |
pull_request: | |
branches: [ master ] | |
env: | |
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.) | |
BUILD_TYPE: Release | |
concurrency: | |
group: ${{ github.workflow }}-${{ github.ref }} | |
cancel-in-progress: true | |
jobs: | |
build: | |
if: "!contains(github.event.head_commit.message, '[ci skip]') && !contains(github.event.head_commit.message, '[ds only]') && !contains(github.event.head_commit.message, '[win only]')" | |
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac. | |
# You can convert this to a matrix build if you need cross-platform coverage. | |
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix | |
runs-on: ubuntu-20.04 | |
steps: | |
- uses: actions/checkout@v3 | |
with: | |
submodules: 'recursive' | |
fetch-depth: 0 | |
- name: Update packages | |
run: sudo apt-get update | |
- name: Install packages | |
run: sudo apt-get install --fix-missing cmake ninja-build | |
- name: Install OpenSSL3 | |
run: cmake/linux_actions/install_openssl3.sh | |
- name: Install LLVM | |
run: . cmake/linux_actions/install_llvm.sh | |
- name: Install Libsodium | |
run: . cmake/linux_actions/install_libsodium.sh | |
# Install dependencies for building GLFW with X11 and Wayland support | |
- name: Install build dependencies | |
run: sudo apt-get install --fix-missing alsa-oss osspd-alsa osspd libasound2 libasound2-dev libgl1-mesa-dev libwayland-dev libxkbcommon-dev xorg-dev | |
- name: Add PipeWire PPA | |
run: | | |
sudo add-apt-repository -y ppa:pipewire-debian/pipewire-upstream | |
sudo apt-get update | |
- name: Install OpenAL soft dependencies | |
run: sudo apt-get install --fix-missing libpulse-dev portaudio19-dev libasound2-dev libjack-dev libdbus-1-dev libpipewire-0.3-dev | |
- name: Clone GLFW | |
run: git clone https://github.com/glfw/glfw.git | |
# Build GLFW from source with support for both X11 and Wayland | |
- name: Build GLFW from source | |
run: | | |
cd glfw | |
mkdir build && cd build | |
cmake .. -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=${{ env.BUILD_TYPE }} -DGLFW_BUILD_DOCS=OFF -DGLFW_BUILD_TESTS=OFF -DGLFW_BUILD_EXAMPLES=OFF -DGLFW_BUILD_WAYLAND=ON -DGLFW_BUILD_X11=ON | |
make | |
sudo make install | |
- name: Backup Steam lib | |
run: cp cmake/steam_integration/bin/linux/libsteam_integration.so libsteam_integration.so.bak | |
- name: Build Non-Steam libsteam_integration | |
run: . cmake/build_nonsteam_integration.sh | |
- name: Generate CMake files | |
run: . cmake/linux_actions/generate_cmake_files.sh | |
- name: Build | |
run: pushd build/current && ninja tests -k 0 && popd | |
- name: Build AppImage | |
run: cmake/appimage_builder.sh | |
- name: Restore Steam lib | |
run: cp libsteam_integration.so.bak cmake/steam_integration/bin/linux/libsteam_integration.so | |
- name: Build AppImage (Steam) | |
run: cmake/appimage_builder.sh --steam | |
- name: Create release_notes.txt | |
run: cmake/generate_archives.sh Linux | |
- uses: actions/upload-artifact@v3 | |
with: | |
name: Linux-binaries | |
path: | | |
Hypersomnia.AppImage | |
Hypersomnia-Steam.AppImage | |
hypersomnia/release_notes.txt |