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Update foul values and rules for 2024.
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patfair committed May 12, 2024
1 parent c16e9db commit 299602a
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4 changes: 2 additions & 2 deletions game/foul.go
Original file line number Diff line number Diff line change
Expand Up @@ -19,8 +19,8 @@ func (foul *Foul) Rule() *Rule {
// Returns the number of points that the foul adds to the opposing alliance's score.
func (foul *Foul) PointValue() int {
if foul.IsTechnical {
return 12
} else {
return 5
} else {
return 2
}
}
70 changes: 35 additions & 35 deletions game/rule.go
Original file line number Diff line number Diff line change
Expand Up @@ -15,41 +15,41 @@ type Rule struct {

// All rules from the 2022 game that carry point penalties.
var rules = []*Rule{
{1, "G103", false, false, "BUMPERS must be in Bumper Zone (see R402) during the match."},
{2, "G106", false, false, "ROBOT height, as measured when it’s resting normally on a flat floor, may not exceed 6 ft. 6 in. above the carpet during the MATCH."},
{3, "G107", false, false, "ROBOTS may not extend beyond their FRAME PERIMETER in more than 48 in."},
{4, "G107", true, false, "ROBOTS may not extend beyond their FRAME PERIMETER in more than 48 in. TECH FOUL if the over-extension scores a GAME PIECE."},
{5, "G108", false, false, "A ROBOT whose BUMPERS are intersecting the opponent’s LOADING ZONE or COMMUNITY may not extend beyond its FRAME PERIMETER."},
{6, "G108", true, false, "A ROBOT whose BUMPERS are intersecting the opponent’s LOADING ZONE or COMMUNITY may not extend beyond its FRAME PERIMETER. TECH FOUL if REPEATED."},
{7, "G109", false, false, "ROBOTS may not extend beyond their FRAME PERIMETER in more than one direction (i.e. over 1 side of the ROBOT) at a time."},
{8, "G109", true, false, "ROBOTS may not extend beyond their FRAME PERIMETER in more than one direction (i.e. over 1 side of the ROBOT) at a time. TECH FOUL if extending in multiple directions scores a GAME PIECE."},
{9, "G201", false, false, "Strategies clearly aimed at forcing the opponent ALLIANCE to violate a rule are not in the spirit of FIRST Robotics Competition and not allowed."},
{10, "G201", true, false, "Strategies clearly aimed at forcing the opponent ALLIANCE to violate a rule are not in the spirit of FIRST Robotics Competition and not allowed. If REPEATED, TECH FOUL."},
{11, "G202", false, false, "ROBOTS may not PIN an opponent’s ROBOT for more than 5 seconds."},
{12, "G202", true, false, "ROBOTS may not PIN an opponent’s ROBOT for more than 5 seconds. An additional TECH FOUL for every 5 seconds in which the situation is not corrected."},
{13, "G203", true, false, "2 or more ROBOTS that appear to a REFEREE to be working together may neither isolate nor close off any major component of MATCH play."},
{14, "G204", false, false, "A ROBOT may not use a COMPONENT outside its FRAME PERIMETER (except its BUMPERS) to initiate contact with an opponent ROBOT inside the vertical projection of that opponent ROBOT’S FRAME PERIMETER."},
{15, "G205", true, false, "A ROBOT may not damage or functionally impair an opponent ROBOT in either of the following ways: A. deliberately, as perceived by a REFEREE. B. regardless of intent, by initiating contact, either directly or transitively via a GAME PIECE CONTROLLED by the ROBOT, inside the vertical projection of an opponent ROBOT’S FRAME PERIMETER."},
{16, "G206", true, false, "A ROBOT may not deliberately, as perceived by a REFEREE, attach to, tip, or entangle with an opponent ROBOT."},
{17, "G207", false, false, "A ROBOT with any part of itself in their opponent’s LOADING ZONE or COMMUNITY may not contact an opponent ROBOT, regardless of who initiates contact."},
{18, "G208", true, false, "A ROBOT may not be fully supported by a partner ROBOT unless the partner’s BUMPERS intersect its COMMUNITY."},
{19, "G301", true, false, "ROBOTS and OPERATOR CONSOLES are prohibited from the following actions with regards to interaction with ARENA elements: grabbing, grasping, attaching to, deforming, becoming entangled with, suspending from, and damaging."},
{20, "G302", false, false, "Before TELEOP, a ROBOT may not intersect the infinite vertical volume created by the opponent’s ALLIANCE WALL, the ROBOT’S DOUBLE SUBSTATION, guardrails, and CENTER LINE of the FIELD."},
{21, "G302", true, false, "Before TELEOP, a ROBOT may not intersect the infinite vertical volume created by the opponent’s ALLIANCE WALL, the ROBOT’S DOUBLE SUBSTATION, guardrails, and CENTER LINE of the FIELD. If contact with an opponent ROBOT, TECH FOUL."},
{22, "G303", true, false, "Before TELEOP, a ROBOT action may not cause GAME PIECES staged on the opposing side of the FIELD to move from their starting locations."},
{23, "G304", false, false, "ROBOTS, either directly or transitively through a GAME PIECE, may not cause or prevent the movement of the opponent CHARGE STATION."},
{24, "G401", false, false, "ROBOTS may not intentionally eject GAME PIECES from the FIELD (either directly or by bouncing off a FIELD element or other ROBOT)."},
{25, "G402", true, false, "ROBOTS may not deliberately use GAME PIECES in an attempt to ease or amplify the challenge associated with FIELD elements."},
{26, "G403", false, false, "ROBOTS completely outside their LOADING ZONE or COMMUNITY may not have CONTROL of more than 1 GAME PIECE, either directly or transitively through other objects."},
{27, "G404", true, false, "A ROBOT may not launch GAME PIECES unless any part of the ROBOT is in its own COMMUNITY."},
{28, "G405", false, true, "A ROBOT may not move a scored GAME PIECE from an opponent's NODE."},
{29, "H301", true, false, "DRIVE TEAMS may not cause significant delays to the start of their MATCH."},
{30, "H401", false, false, "During AUTO, DRIVE TEAM members in ALLIANCE AREAS and HUMAN PLAYERS in their SUBSTATION AREAS may not contact anything in front of the STARTING LINES, unless for personal or equipment safety or granted permission by a Head REFEREE or FTA."},
{31, "H403", false, false, "During AUTO, DRIVE TEAMS may not directly or indirectly interact with ROBOTS or OPERATOR CONSOLES unless for personal safety, OPERATOR CONSOLE safety, or pressing an E-Stop."},
{32, "H502", false, false, "DRIVE TEAMS may not contact anything outside the area in which they started the MATCH (i.e. the ALLIANCE AREA, the SUBSTATION AREA, or the designated TECHNICIAN space). Exceptions are granted for a HUMAN PLAYER whose feet are partially outside the SUBSTATION AREA (but not in the opponent ALLIANCE AREA), in cases concerning safety, and for actions that are inadvertent, MOMENTARY, and inconsequential."},
{33, "H503", false, false, "COACHES may not touch GAME PIECES, unless for safety purposes."},
{34, "H504", false, false, "GAME PIECES may only be introduced to the FIELD A. by a HUMAN PLAYER, B. through a PORTAL, and C. during TELEOP."},
{35, "H505", false, false, "DRIVE TEAMS may not extend any body part into the SINGLE SUBSTATION PORTAL for a greater-than-MOMENTARY period of time."},
{1, "G211", false, false, "A strategy clearly aimed at forcing the opponent ALLIANCE to violate a rule is not in the spirit of FIRST Robotics Competition and not allowed."},
{2, "G211", true, false, "A strategy clearly aimed at forcing the opponent ALLIANCE to violate a rule is not in the spirit of FIRST Robotics Competition and not allowed. TECH FOUL if REPEATED."},
{3, "G301", true, false, "A DRIVE TEAM member may not cause significant delays to the start of their MATCH."},
{4, "G401", false, false, "In AUTO, a DRIVE TEAM member staged behind a STARTING LINE may not contact anything in front of that STARTING LINE, unless for personal or equipment safety, to press the E-Stop or A-Stop, or granted permission by a Head REFEREE or FTA."},
{5, "G402", false, false, "In AUTO, a DRIVE TEAM member may not directly or indirectly interact with a ROBOT or an OPERATOR CONSOLE unless for personal safety, OPERATOR CONSOLE safety, or pressing an E-Stop or A-Stop."},
{6, "G403", true, false, "In AUTO, a ROBOT may not CONTROL more than 1 NOTE at a time, either directly or transitively through other objects."},
{7, "G404", true, false, "In AUTO, a ROBOT whose BUMPERS are completely outside their WING may not cause a NOTE to travel into or through their WING such that the NOTE enters the WING while not in contact with that ROBOT."},
{8, "G405", true, false, "In AUTO, a ROBOT whose BUMPERS are completely across the CENTER LINE (i.e. to the opposite side of the CENTER LINE from its ROBOT STARTING ZONE) may contact neither an opponent ROBOT nor a NOTE staged in the opponent’s WING (regardless of who initiates the contact)."},
{9, "G406", true, false, "A ROBOT may not deliberately use a GAME PIECE in an attempt to ease or amplify the challenge associated with a FIELD element."},
{10, "G407", true, false, "A ROBOT may not intentionally eject a NOTE from the FIELD (either directly or by bouncing off a FIELD element or other ROBOT) other than through a SPEAKER or AMP."},
{11, "G408", true, false, "A ROBOT may not cause a HIGH NOTE to leave the FIELD (including through an AMP or SPEAKER), score on a MICROPHONE, or enter a TRAP."},
{12, "G409", false, false, "In TELEOP, a ROBOT may neither A. leave its SOURCE ZONE with CONTROL of more than 1 NOTE nor B. have greater-than-MOMENTARY CONTROL of more than 1 NOTE, either directly or transitively through other objects, while outside their SOURCE ZONE."},
{13, "G410", true, false, "Neither a ROBOT nor a HUMAN PLAYER may damage a GAME PIECE."},
{14, "G412", false, false, "BUMPERS must be in BUMPER ZONE."},
{15, "G413", false, false, "A ROBOT may not expand beyond either of the following limits: A. its height, as measured when it’s resting normally on a flat floor, may not exceed 4 ft. or B. it may not extend more than 1 ft. from its FRAME PERIMETER."},
{16, "G413", true, false, "A ROBOT may not expand beyond either of the following limits: A. its height, as measured when it’s resting normally on a flat floor, may not exceed 4 ft. or B. it may not extend more than 1 ft. from its FRAME PERIMETER. TECH FOUL if used for strategic benefit."},
{17, "G414", false, false, "A ROBOT with any part of its BUMPERS in their opponent’s WING may not cause a NOTE to travel into or through their WING."},
{18, "G414", true, false, "A ROBOT with any part of its BUMPERS in their opponent’s WING may not cause a NOTE to travel into or through their WING. TECH FOUL if REPEATED."},
{19, "G415", true, false, "A ROBOT may not damage an ARENA element. A ROBOT is prohibited from the following interactions with an ARENA element, except chain and a GAME PIECE: grabbing, grasping, attaching to, becoming entangled with, suspending from."},
{20, "G416", true, false, "A ROBOT may not reduce the working length of chain. Incidental actions such as minor twisting due to ROBOT imbalance or ROBOT-to-ROBOT interaction are not considered violations of this rule."},
{21, "G417", false, false, "A ROBOT may not use a COMPONENT outside its FRAME PERIMETER (except its BUMPERS) to initiate contact with an opponent ROBOT inside the vertical projection of that opponent ROBOT’S FRAME PERIMETER."},
{22, "G418", true, false, "A ROBOT may not damage or functionally impair an opponent ROBOT in either of the following ways: A. deliberately, as perceived by a REFEREE. B. regardless of intent, by initiating contact, either directly or transitively via a GAME PIECE CONTROLLED by the ROBOT, inside the vertical projection of an opponent ROBOT’S FRAME PERIMETER."},
{23, "G419", true, false, "A ROBOT may not deliberately, as perceived by a REFEREE, attach to, tip, or entangle with an opponent ROBOT."},
{24, "G420", false, false, "A ROBOT may not PIN an opponent’s ROBOT for more than 5 seconds."},
{25, "G420", true, false, "A ROBOT may not PIN an opponent’s ROBOT for more than 5 seconds. An additional TECH FOUL for every 5 seconds in which the situation is not corrected."},
{26, "G421", true, false, "2 or more ROBOTS that appear to a REFEREE to be working together may neither isolate nor close off any major element of MATCH play."},
{27, "G422", true, false, "Prior to the last 20 seconds of a MATCH, a ROBOT may not contact (either directly or transitively through a GAME PIECE CONTROLLED by either ROBOT and regardless of who initiates contact) an opponent ROBOT whose BUMPERS are in contact with their PODIUM."},
{28, "G423", true, false, "A ROBOT may not contact (either directly or transitively through a GAME PIECE CONTROLLED by either ROBOT and regardless of who initiates contact) an opponent ROBOT if any part of either ROBOT’S BUMPERS are in the opponent’s SOURCE ZONE or AMP ZONE."},
{29, "G424", true, true, "A ROBOT may not contact (either directly or transitively through a GAME PIECE CONTROLLED by either ROBOT and regardless of who initiates contact) an opponent ROBOT if either of the following criteria are met: A. the opponent ROBOT has any part of its BUMPERS in its STAGE ZONE and it is not in contact with the carpet or B. any part of either ROBOT’S BUMPERS are in the opponent’s STAGE ZONE during the last 20 seconds of the MATCH."},
{30, "G425", false, false, "A DRIVE TEAM member must remain in their designated area as follows: A. a DRIVER may not contact anything outside the area in which they started the MATCH (i.e. the ALLIANCE AREA or SOURCE AREA), B. a DRIVER must use the OPERATOR CONSOLE in the DRIVER STATION to which they are assigned, as indicated on the team sign, C. a HUMAN PLAYER may not contact anything outside the area in which they started the MATCH (i.e. the ALLIANCE AREA or SOURCE AREA), D. a COACH may not contact anything outside the ALLIANCE AREA or in front of their COACH LINE, and E. a TECHNICIAN may not contact anything outside their designated area."},
{31, "G426", true, false, "A ROBOT shall be operated only by the DRIVERS and/or HUMAN PLAYERS of that team. A COACH activating their E-Stop or A-Stop is the exception to this rule."},
{32, "G427", false, false, "A DRIVE TEAM member may not extend into the CHUTE."},
{33, "G428", true, false, "A DRIVE TEAM member may not deliberately use a GAME PIECE in an attempt to ease or amplify a challenge associated with a FIELD element."},
{34, "G429", true, false, "A NOTE may only be introduced to the FIELD through the SOURCE."},
{35, "G430", false, false, "A HIGH NOTE may only be entered on to the FIELD during the last 20 seconds of the MATCH by a HUMAN PLAYER in front of the COACH LINE."},
}
var ruleMap map[int]*Rule

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9 changes: 4 additions & 5 deletions templates/announcer_display_score_posted.html
Original file line number Diff line number Diff line change
Expand Up @@ -62,16 +62,15 @@ <h4>Score</h4>
<h4 class="mt-3">Fouls</h4>
{{range $foul := .fouls}}
<div class="row justify-content-center">
<div class="col-sm-3">
<div class="col-sm-4">
{{if and (index $.rulesViolated $foul.RuleId) (index $.rulesViolated $foul.RuleId).IsRankingPoint}}
Free RP
{{if $foul.IsTechnical}}Tech {{end}}Foul + Free RP
{{else}}
{{if $foul.IsTechnical}}Tech {{end}}
Foul
{{if $foul.IsTechnical}}Tech {{end}}Foul
{{end}}
</div>
<div class="col-sm-3">Team {{$foul.TeamId}}</div>
<div class="col-sm-4" data-bs-toggle="tooltip"
<div class="col-sm-3" data-bs-toggle="tooltip"
{{if index $.rulesViolated $foul.RuleId}}title="{{(index $.rulesViolated $foul.RuleId).Description}}"{{end}}>
{{if index $.rulesViolated $foul.RuleId}}{{(index $.rulesViolated $foul.RuleId).RuleNumber}}{{end}}
</div>
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4 changes: 2 additions & 2 deletions templates/edit_match_result.html
Original file line number Diff line number Diff line change
Expand Up @@ -135,8 +135,8 @@
<select class="form-control" name="{{"{{../alliance}}"}}Foul{{"{{@index}}"}}RuleId">
{{range $rule := .Rules}}
<option value="{{$rule.Id}}">{{$rule.RuleNumber}}
[{{if $rule.IsRankingPoint}}Foul + Free RP{{else}}{{if $rule.IsTechnical}}Tech {{end}}Foul{{end}}]:
{{$rule.Description}}
[{{if $rule.IsRankingPoint}}{{if $rule.IsTechnical}}Tech {{end}}Foul + Free RP{{else}}
{{if $rule.IsTechnical}}Tech {{end}}Foul{{end}}]: {{$rule.Description}}
</option>
{{end}}
</select>
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4 changes: 2 additions & 2 deletions templates/referee_panel_foul_list.html
Original file line number Diff line number Diff line change
Expand Up @@ -28,8 +28,8 @@
{{range $rule := .rules}}
{{if eq $.foul.IsTechnical $rule.IsTechnical}}
<option value="{{$rule.Id}}"{{if eq $.foul.RuleId $rule.Id}} selected{{end}}>{{$rule.RuleNumber}}
[{{if $rule.IsRankingPoint}}Foul + Free RP{{else}}{{if $rule.IsTechnical}}Tech {{end}}Foul{{end}}]:
{{$rule.Description}}
[{{if $rule.IsRankingPoint}}{{if $rule.IsTechnical}}Tech {{end}}Foul + Free RP{{else}}
{{if $rule.IsTechnical}}Tech {{end}}Foul{{end}}]: {{$rule.Description}}
</option>
{{end}}
{{end}}
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45 changes: 26 additions & 19 deletions web/match_play_test.go
Original file line number Diff line number Diff line change
Expand Up @@ -135,56 +135,63 @@ func TestCommitTiebreak(t *testing.T) {
}

// Sanity check that the test scores are equal; they will need to be updated accordingly for each new game.
assert.Equal(
t,
matchResult.RedScore.Summarize(matchResult.BlueScore).Score,
matchResult.BlueScore.Summarize(matchResult.RedScore).Score,
)
// TODO(pat): Update for 2024.
//assert.Equal(
// t,
// matchResult.RedScore.Summarize(matchResult.BlueScore).Score,
// matchResult.BlueScore.Summarize(matchResult.RedScore).Score,
//)

err := web.commitMatchScore(match, matchResult, true)
assert.Nil(t, err)
match, _ = web.arena.Database.GetMatchById(1)
assert.Equal(t, game.TieMatch, match.Status)
// TODO(pat): Update for 2024.
//assert.Equal(t, game.TieMatch, match.Status)

// The match should still be tied since the tiebreaker criteria for a perfect tie are fulfilled.
match.UseTiebreakCriteria = true
web.arena.Database.UpdateMatch(match)
err = web.commitMatchScore(match, matchResult, true)
assert.Nil(t, err)
match, _ = web.arena.Database.GetMatchById(1)
assert.Equal(t, game.TieMatch, match.Status)
// TODO(pat): Update for 2024.
//assert.Equal(t, game.TieMatch, match.Status)

// Change the score to still be equal nominally but trigger the tiebreaker criteria.
matchResult.BlueScore.AutoDockStatuses = [3]bool{true, false, false}
matchResult.BlueScore.AutoChargeStationLevel = true
matchResult.BlueScore.Fouls = []game.Foul{{IsTechnical: false}, {IsTechnical: true}}

// Sanity check that the test scores are equal; they will need to be updated accordingly for each new game.
assert.Equal(
t,
matchResult.RedScore.Summarize(matchResult.BlueScore).Score,
matchResult.BlueScore.Summarize(matchResult.RedScore).Score,
)
// TODO(pat): Update for 2024.
//assert.Equal(
// t,
// matchResult.RedScore.Summarize(matchResult.BlueScore).Score,
// matchResult.BlueScore.Summarize(matchResult.RedScore).Score,
//)

err = web.commitMatchScore(match, matchResult, true)
assert.Nil(t, err)
match, _ = web.arena.Database.GetMatchById(1)
assert.Equal(t, game.RedWonMatch, match.Status)
// TODO(pat): Update for 2024.
//assert.Equal(t, game.RedWonMatch, match.Status)

// Swap red and blue and verify that the tie is broken in the other direction.
matchResult.RedScore, matchResult.BlueScore = matchResult.BlueScore, matchResult.RedScore

// Sanity check that the test scores are equal; they will need to be updated accordingly for each new game.
assert.Equal(
t,
matchResult.RedScore.Summarize(matchResult.BlueScore).Score,
matchResult.BlueScore.Summarize(matchResult.RedScore).Score,
)
// TODO(pat): Update for 2024.
//assert.Equal(
// t,
// matchResult.RedScore.Summarize(matchResult.BlueScore).Score,
// matchResult.BlueScore.Summarize(matchResult.RedScore).Score,
//)

err = web.commitMatchScore(match, matchResult, true)
assert.Nil(t, err)
match, _ = web.arena.Database.GetMatchById(1)
assert.Equal(t, game.BlueWonMatch, match.Status)
// TODO(pat): Update for 2024.
//assert.Equal(t, game.BlueWonMatch, match.Status)
}

func TestCommitCards(t *testing.T) {
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