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NAME

    Raylib::FFI - Perl FFI bindings for raylib

SYNOPSIS

        use 5.38.2;
        use lib qw(lib);
        use Raylib::FFI; # defaults to exporting all the functions
        use constant Color => 'Raylib::FFI::Color';
    
        InitWindow( 800, 600, "Testing!" );
        SetTargetFPS(60);
        while ( !WindowShouldClose() ) {
            my $x = GetScreenWidth() / 2;
            my $y = GetScreenHeight() / 2;
            BeginDrawing();
            ClearBackground( Color->new( r => 0, g => 0, b => 0, a => 0 ) );
            DrawFPS( 0, 0 );
            DrawText( "Hello, world!",
                $x, $y, 20, Color->new( r => 255, g => 255, b => 255, a => 255 ) );
            EndDrawing();
        }
        CloseWindow();

DESCRIPTION

    This module provides Perl bindings for the raylib library using
    FFI::Platyus. This is functional but very low level. You probably want
    to use Raylib::App instead.

    This module was based on the Raylib 5.0.0 API. See
    http://www.raylib.com.

TYPES

 Raylib::FFI::Vector2D

    X and Y coordinates

 Raylib::FFI::Vector3D

    X, Y and Z coordinates

 Raylib::FFI::Vector4D

    X, Y, Z and W coordinates

 Raylib::FFI::Matrix

    Matrix, 4x4 components, column major, OpenGL style, right-handed

 Raylib::FFI::Color

    Color, 4 components, R8G8B8A8 (32bit)

 Raylib::FFI::Rectangle

    Rectangle, 4 components

 Raylib::FFI::Image

    Image, pixel data stored in CPU memory (RAM)

 Raylib::FFI::Texture

    Texture, tex data stored in GPU memory (VRAM)

 Raylib::FFI::RenderTexture

    RenderTexture, fbo for texture rendering

 Raylib::FFI::NPatchInfo

    NPatchInfo, n-patch layout info

 Raylib::FFI::GlyphInfo

    GlyphInfo, font characters glyphs info

 Raylib::FFI::Font

    Font, font texture and characters glyphs info

 Raylib::FFI::Camera3D

    Camera3D, defines a camera position/orientation in 3D space

 Raylib::FFI::Camera2D

    Camera2D, defines a camera position and rotation in 2D space

 Raylib::FFI::Mesh

    Mesh, vertext data and vao/vbo

 Raylib::FFI::Shader

    Shader

 Raylib::FFI::MaterialMap

    MaterialMap

 Raylib::FFI::Material

    Material, includes shader and maps

 Raylib::FFI::Transform

    Transform, vertex transformation data

 Raylib::FFI::BoneInfo

    Bone, skeletal animation bone

 Raylib::FFI::Model

    Model, meshes, materials and animation data

 Raylib::FFI::ModelAnimation

    ModelAnimation, animation data

 Raylib::FFI::Ray

    Ray, ray for raycasting

 Raylib::FFI::RayCollision

    RayCollision, ray hit information

 Raylib::FFI::BoundingBox

    Bounding Box

 Raylib::FFI::Wave

    Wave, audio wave data

 Raylib::FFI::AudioStream

    AudioStream, custom audio stream

 Raylib::FFI::Sound

    Sound

 Raylib::FFI::Music

    Music, audio stream, anything longer than ~10 seconds should be
    streamed

 Raylib::FFI::VrDeviceInfo

    VrDeviceInfo, Head-Mounted-Display device parameters

 Raylib::FFI::VrStereoConfig

    VrStereoConfig, VR stereo rendering configuration for simulator

FUNCTIONS

    All functions are exported lexically by default. To export only
    specific functions simply liste them in the use statement.

 InitWindow( $width, $height, $title )

    Initialize window and OpenGL context.

 CloseWindow()

    Close window and unload OpenGL context.

 WindowShouldClose() : bool

    Check if application should close (KEY_ESCAPE pressed or windows close
    icon clicked).

 IsWindowValid() : bool

    Check if window has been initialized successfully.

 IsWindowFullscreen() : bool

    Check if window is currently fullscreen.

 IsWindowHidden() : bool

    Check if window is currently hidden.

 IsWindowMinimized() : bool

    Check if window is currently minimized.

 IsWindowMaximized() : bool

    Check if window is currently maximized.

 IsWindowFocused() : bool

    Check if window is currently focused.

 IsWindowResized() : bool

    Check if window has been resized last frame.

 IsWindowState( $flag ) : bool

    Check if one specific window flag is enabled.

 SetWindowState( $flags )

    Set window configuration state using flags.

 ClearWindowState( $flags )

    Clear window configuration state flags.

 ToggleFullscreen()

    Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP).

 ToggleBorderlessWindowed()

    Toggle window state: borderless/fullscreen (only PLATFORM_DESKTOP).

 MaximizeWindow()

    Set window state: maximized, if resizable (only PLATFORM_DESKTOP).

 MinimizeWindow()

    Set window state: minimized, if resizable (only PLATFORM_DESKTOP).

 RestoreWindow()

    Restore window state: if resizable (only PLATFORM_DESKTOP).

 SetWindowIcon( $image )

    Set icon for window (single image, RBGA 32bit, only PLATFORM_DESKTOP).

 SetWindowIcons( $images )

    Set icons for window (multiple images, RGBA 32bit, only
    PLATFORM_DESKTOP).

 SetWindowTitle( $title )

    Set title for window (only PLATFORM_DESKTOP).

 SetWindowPosition( $x, $y )

    Set window position on screen (only PLATFORM_DESKTOP).

 SetWindowMonitor( $monitor )

    Set monitor for the current window.

 SetWindowMinSize( $width, $height )

    Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE).

 SetWindowMaxSize( $width, $height )

    Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE).

 SetWindowSize( $width, $height )

    Set window dimensions.

 SetWindowOpacity( $opacity )

    Set window opacity [0.0f..1.0f]

 SetWindowFocused()

    Set window focused

 GetScreenWidth() : int

    Get current screen width.

 GetScreenHeight() : int

    Get current screen height.

 GetRenderWidth() : int

    Get current render width (it considers HiDPI).

 GetRenderHeight() : int

    Get current render height (it considers HiDPI).

 GetMonitorCount() : int

    Get number of connected monitors.

 GetCurrentMonitor() : int

    Get current connected monitor.

 GetMonitorPosition( $monitor ) : Raylib::FFI::Vector2D

    Get specified monitor position in screen space.

 GetMonitorWidth( $monitor ) : int

    Get specified monitor width (current video mode used by monitor).

 GetMonitorHeight( $monitor ) : int

    Get specified monitor height (current video mode used by monitor).

 GetMonitorPhysicalWidth( $monitor ) : int

    Get specified monitor physical width in millimetres.

 GetMonitorPhysicalHeight( $monitor ) : int

    Get specified monitor physical height in millimetres.

 GetMonitorRefreshRate( $monitor ) : int

    Get specified monitor refresh rate.

 GetWindowPosition() : Raylib::FFI::Vector2D

    Get window position XY on monitor.

 GetWindowScaleDPI() : Raylib::FFI::Vector2D

    Get window scale factor on HiDPI monitors.

 GetMonitorName( $monitor ) : string

    Get the human-readable, UTF-8 encoded name of the monitor.

 SetClipboardText( $text )

    Set clipboard text content.

 GetClipboardText() : string

    Get clipboard text content.

 GetClipboardImage() : Raylib::FFI::Image

    Get clipboard image content.

 EnableEventWaiting()

    Enable waiting for events on EndDrawing, automatic event polling.

 DisableEventWaiting()

    Disable waiting for events on EndDrawing, manual event polling.

 ShowCursor()

    Show cursor.

 HideCursor()

    Hide cursor.

 IsCursorHidden() : bool

    Check if cursor is not visible.

 EnableCursor()

    Enable cursor (unlock cursor).

 DisableCursor()

    Disable cursor (lock cursor).

 IsCursorOnScreen() : bool

    Check if cursor is on the screen.

 ClearBackground( $color )

    Set background color (framebuffer clear color).

 BeginDrawing()

    Setup canvas (framebuffer) to start drawing

 EndDrawing()

    End canvas drawing and swap buffers (double buffering).

 BeginMode2D( $camera )

    Begin 2D mode with custom camera (2D).

 EndMode2D()

    Ends 2D mode with custom camera.

 BeginMode3D( $camera )

    Begin 3D mode with custom camera (3D).

 EndMode3D()

    Ends 3D mode and returns to default 2D orthographic mode.

 BeginTextureMode( $renderTexture )

    Begin drawing to render texture.

 EndTextureMode()

    Ends drawing to render texture.

 BeginShaderMode( $shader )

    Begin custom shader drawing.

 EndShaderMode()

    End custom shader drawing (use default shader).

 BeginBlendMode( $mode )

    Begin blending mode (alpha, additive, multiplied, subtract, custom)

 EndBlendMode()

    End blending mode (reset to default: alpha blending)

 BeginScissorMode( $x, $y, $width, $height )

    Begin scissor mode (define screen area for following drawing
    operations)

 EndScissorMode()

    End scissor mode.

 BeginVrStereoMode( $config )

    Begin stereo rendering (requires VR simulator)

 EndVrStereoMode()

    End stereo rendering.

 LoadVrStereoConfig( $config )

    Load VR stereo config for VR simulator.

 UnloadVrStereoConfig( $config )

    Unload VR stereo config for VR simulator.

 LoadShader( $vsFileName, $fsFileName ) : Raylib::FFI::Shader

    Load shader from files and bind default locations.

 LoadShaderFromMemory( $vsCode, $fsCode ) : Raylib::FFI::Shader

    Load shader from code strings and bind default locations.

 IsShaderValid( $shader ) : bool

    Check if a shader is valid.

 GetShaderLocation( $shader, $uniformName ) : int

    Get shader uniform location.

 GetShaderLocationAttrib( $shader, $attribName ) : int

    Get shader attribute location.

 SetShaderValue( $shader, $locIndex, $value, $uniformType )

    Set shader uniform value

 SetShaderValueV( $shader, $locIndex, $value, $uniformType )

    Set shader uniform value vector

 SetShaderValueMatrix( $shader, $locIndex, $matrix )

    Set shader uniform value matrix (matrix 4x4)

 SetShaderValueTexture( $shader, $locIndex, $texture )

    Set shader uniform value for texture (sampler2d)

 UnloadShader( $shader )

    Unload shader from GPU memory (VRAM).

 GetMouseRay( $position, $camera ) : Raylib::FFI::Ray # DEPRECATED

    Get a ray trace from screen space (i.e. mouse position)

 GetWorldToScreenEx( $position, $camera, $width, $height ) :
 Raylib::FFI::Vector2D

    Get size position for a 3d world space position

 GetWorldToScreen2D( $position, $camera) : Raylib::FFI::Vector2D

    Get the screen space position for a 2d camera world space position

 GetScreenToWorld2D( $position, $camera) : Raylib::FFI::Vector2D;

    Get the world space position for a 2d camera screen space position

 GetCameraMatrix( $camera ) : Raylib::FFI::Matrix;

    Get camera transform matrix (view matrix)

 GetCameraMatrix2D( $camera ) : Raylib::FFI::Matrix;

    Get camera 2d transform matrix

 SetTargetFPS( $fps )

    Set target FPS (maximum)

 GetFrameTime() : float

    Get time in seconds for last frame drawn (delta time)

 GetTime() : double

    Get elapsed time in seconds since InitWindow()

 GetFPS() : int

    Get current FPS

 SwapScreenBuffer()

    NOTE: This function is intended for advanced users that want full
    control over the frame processing. default EndDrawing() does this job:
    draws everything + SwapScreenBuffer() + manage frame timing +
    PollInputEvents(). To avoid that behaviour and control frame processes
    manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL

    Swap backbuffer with frontbuffer (screen drawing)

 PollInputEvents()

    NOTE: This function is intended for advanced users that want full
    control over the frame processing. default EndDrawing() does this job:
    draws everything + SwapScreenBuffer() + manage frame timing +
    PollInputEvents(). To avoid that behaviour and control frame processes
    manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL

    Register all input events

 WaitTime( $seconds )

    NOTE: This function is intended for advanced users that want full
    control over the frame processing. default EndDrawing() does this job:
    draws everything + SwapScreenBuffer() + manage frame timing +
    PollInputEvents(). To avoid that behaviour and control frame processes
    manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL

    Wait for some time (halt program execution)

 TakeScreenshot( $fileName )

    Takes a screenshot of current screen (filename extension defines
    format)

 SetConfigFlags( $flags )

    Setup init configuration flags (view FLAGS)

 OpenURL( $url )

    Open URL with default system browser (if available)

 TraceLog( $logLevel, $text )

    Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING,
    LOG_ERROR...)

 SetTraceLogLevel( $logLevel )

    Set the current threshold (minimum) log level

 IsKeyPressed( $key ) : bool

    Check if a key has been pressed once

 IsKeyPressedRepeat( $key ) : bool

    Check if a key has been pressed again (Only PLATFORM_DESKTOP)

 IsKeyDown( $key ) : bool

    Check if a key is being pressed

 IsKeyReleased( $key ) : bool

    Check if a key has been released once

 IsKeyUp( $key ) : bool

    Check if a key is NOT being pressed

 GetKeyPressed() : int

    Get latest key pressed. Returns 0 if no key was pressed during the last
    frame

 GetCharPressed() : int

    Get char pressed (unicode), call it multiple times for chars queued,
    returns 0 when the queue is empty

 SetExitKey( $key )

    Set a custom key to exit program (default is ESC)

 IsGamepadAvailable( $gamepad ) : bool

    Check if a gamepad is available

 GetGamepadName( $gamepad ) : string

    Get gamepad internal name id

 IsGamepadButtonPressed( $gamepad, $button ) : bool

    Check if a gamepad button has been pressed once

 IsGamepadButtonDown( $gamepad, $button ) : bool

    Check if a gamepad button is being pressed

 IsGamepadButtonReleased( $gamepad, $button ) : bool

    Check if a gamepad button has been released once

 IsGamepadButtonUp( $gamepad, $button ) : bool

    Check if a gamepad button is NOT being pressed

 GetGamepadButtonPressed() : int

    Get the last gamepad button pressed

 GetGamepadAxisCount( $gamepad ) : int

    Get gamepad axis count for a gamepad

 GetGamepadAxisMovement( $gamepad, $axis ) : float

    Get axis movement value for a gamepad axis

 SetGamepadMappings( $mappings )

    Set internal gamepad mappings

 IsMouseButtonPressed( $button ) : bool

    Check if a mouse button has been pressed once

 IsMouseButtonDown( $button ) : bool

    Check if a mouse button is being pressed

 IsMouseButtonReleased( $button ) : bool

    Check if a mouse button has been released once

 IsMouseButtonUp( $button ) : bool

    Check if a mouse button is NOT being pressed

 GetMouseX() : int

    Get mouse position X

 GetMouseY() : int

    Get mouse position Y

 GetMousePosition() : Raylib::FFI::Vector2D

    Get mouse position XY

 GetMouseDelta() : Raylib::FFI::Vector2D

    Get mouse delta between frames

 SetMousePosition( $x, $y )

    Set mouse position XY

 SetMouseOffset( $offsetX, $offsetY )

    Set mouse offset

 SetMouseScale( $scaleX, $scaleY )

    Set mouse scaling

 GetMouseWheelMove() : int

    Get mouse wheel movement for X or Y, whichever is larger

 GetMouseWheelMoveV() : Raylib::FFI::Vector2D

    Get mouse wheel movement for both X and Y

 SetMouseCursor( $cursor )

    Set mouse cursor

 GetTouchX() : int

    Get touch position X for touch point 0 (relative to screen size).

 GetTouchY() : int

    Get touch position Y for touch point 0 (relative to screen size).

 GetTouchPosition( $index ) : Raylib::FFI::Vector2D

    Get touch position XY for a touch point index (relative to screen
    size).

 GetTouchPointId( $index ) : int

    Get touch point identifier for given index.

 GetTouchPointCount() : int

    Get number of touch points

 SetGesturesEnabled( $flags )

    Enable a set of gestures using flags

 IsGestureDetected( $gesture ) : bool

    Check if a gesture have been detected

 GetGestureDetected() : int

    Get latest detected gesture

 GetGestureHoldDuration() : float

    Get gesture hold time in milliseconds

 GetGestureDragVector() : Raylib::FFI::Vector2D

    Get gesture drag vector

 GetGestureDragAngle() : float

    Get gesture drag angle

 GetGesturePinchVector() : Raylib::FFI::Vector2D

    Get gesture pinch delta

 GetGesturePinchAngle() : float

    Get gesture pinch angle

 UpdateCamera( $camera )

    Update camera position for selected mode

 UpdateCameraPro( $camera, $dest, $rotation, $zoom )

    Uppdate camera movement/rotation

 SetShapesTexture( $texture, $rec )

    Set texture and rectangle to be used on shapes drawing

 GetShapesTextureRec() : Raylib::FF::Rectangle

    Get texture rectangle to be used on shapes drawing

 DrawPixel( $posX, $posY, $color )

    Draw a pixel

 DrawPixelV( $position, $color )

    Draw a pixel (Vector version)

 DrawLine( $startPosX, $startPosY, $endPosX, $endPosY, $color )

    Draw a line

 DrawLineV( $startPos, $endPos, $color )

    Draw a line (using gl lines)

 DrawLineEx( $startPos, $endPos, $thick, $color )

    Draw a line (using triangles/quads)

 DrawLineStrip( $points, $pointCount, $color )

    Draw lines sequence (using gl lines)

 DrawLineBezier( $startPos, $endPos, $thick, $color )

    Draw line segment cubic-bezier in-out interpolation

 DrawCircle( $centerX, $centerY, $radius, $color )

    Draw a color-filled circle

 DrawCircleSector( $center, $radius, $startAngle, $endAngle, $segments,
 $color )

    Draw a piece of a circle

 DrawCircleSectorLines( $center, $radius, $startAngle, $endAngle,
 $segments, $color )

    Draw circle sector outline

 DrawCircleGradient( $centerX, $centerY, $radius, $color1, $color2 )

    Draw a gradient-filled circle

 DrawCircleV( $center, $radius, $color )

    Draw a color-filled circle (Vector version)

 DrawCircleLines( $centerX, $centerY, $radius, $color )

    Draw circle outline

 DrawCircleLinesV( $center, $radius, $color )

    Draw circle outline (Vector version)

 DrawEllipse( $centerX, $centerY, $radiusH, $radiusV, $color )

    Draw ellipse

 DrawEllipseLines( $centerX, $centerY, $radiusH, $radiusV, $color )

    Draw ellipse outline

 DrawRing( $center, $innerRadius, $outerRadius, $startAngle, $endAngle,
 $segments, $color )

    Draw ring

 DrawRingLines( $center, $innerRadius, $outerRadius, $startAngle,
 $endAngle, $segments, $color )

    Draw ring outline

 DrawRectangle( $posX, $posY, $width, $height, $color )

    Draw a color-filled rectangle

 DrawRectangleV( $position, $size, $color )

    Draw a color-filled rectangle (Vector version)

 DrawRectangleRec( $rec, $color )

    Draw a color-filled rectangle

 DrawRectanglePro( $rec, $origin, $rotation, $color )

    Draw a color-filled rectangle with pro parameters

 DrawRectangleGradientV( $posX, $posY, $width, $height, $color1, $color2 )

    Draw a vertical-gradient-filled rectangle

 DrawRectangleGradientH( $posX, $posY, $width, $height, $color1, $color2 )

    Draw a horizontal-gradient-filled rectangle

 DrawRectangleGradientEx( $rec, $col1, $col2, $col3, $col4 )

    Draw a gradient-filled rectangle with custom vertex colors

 DrawRectangleLines( $posX, $posY, $width, $height, $color )

    Draw rectangle outline

 DrawRectangleLinesEx( $rec, $lineThick, $color )

    Draw rectangle outline with extended parameters

 DrawRectangleRounded( $rec, $roundness, $segments, $color )

    Draw rectangle with rounded edges

 DrawRectangleRoundedLines( $rec, $roundness, $segments, $lineThick, $color
 )

    Draw rectangle lines with rounded edges

 DrawTriangle( $v1, $v2, $v3 )

    Draw a color-filled triangle (vertex in counter-clockwise order!)

 DrawTriangleLines( $v1, $v2, $v3 )

    Draw triangle outline (vertex in counter-clockwise order!)

 DrawTriangleFan( $points, $pointCount )

    Draw a triangle fan defined by points (first vertex is the center)

 DrawTriangleStrip( $points, $pointCount )

    Draw a triangle strip defined by points

 DrawPoly( $center, $sides, $radius, $rotation, $color )

    Draw a regular polygon (Vector version)

 DrawPolyLines( $center, $sides, $radius, $rotation, $color )

    Draw a polygon outline of n sides

 DrawPolyLinesEx( $center, $sides, $radius, $rotation, $lineThick, $color )

    Draw a polygon outline of n sides with extended parameters

 DrawSplineLinear( $points, $pointCount, $color )

    Draw spline: Linear, minimum 2 points

 DrawSplineBasis( $points, $pointCount, $color )

    Draw spline: B-Spline, minimum 4 points

 DrawSplineCatmullRom( $points, $pointCount, $color )

    Draw spline: Catmull-Rom, minimum 4 points

 DrawSplineBezierQuadratic( $points, $pointCount, $color )

    Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1,
    c2, p3, c4...]

 DrawSplineBezierCubic( $points, $pointCount, $color )

    Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1,
    c2, c3, p4, c5, c6...]

 DrawSplineSegmentLinear( $p1, $p2, $color )

    Draw spline segment: Linear, 2 points

 DrawSplineSegmentBasis( $p1, $p2, $color )

    Draw spline segment: B-Spline, 4 points

 DrawSplineSegmentCatmullRom( $p1, $p2, $color )

    Draw spline segment: Catmull-Rom, 4 points

 DrawSplineSegmentBezierQuadratic( $p1, $p2, $p3, $color )

    Draw spline segment: Quadratic Bezier, 2 points, 1 control point

 DrawSplineSegmentBezierCubic( $p1, $p2, $p3, $p4, $color )

    Draw spline segment: Cubic Bezier, 2 points, 2 control points

 GetSplinePointLinear( $points, $pointCount, $t ) : Raylib::FFI::Vector2D

    Get (evaluate) spline point: Linear Spline segment point evaluation
    functions, for a given t [0.0f .. 1.0f]

 GetSplinePointBasis( $points, $pointCount, $t ) : Raylib::FFI::Vector2D

    Get (evaluate) spline point: B-Spline Spline segment point evaluation
    functions, for a given t [0.0f .. 1.0f]

 GetSplinePointCatmullRom( $points, $pointCount, $t ) :
 Raylib::FFI::Vector2D

    Get (evaluate) spline point: Catmull-Rom Spline segment point
    evaluation functions, for a given t [0.0f .. 1.0f]

 GetSplinePointBezierQuad( $points, $pointCount, $t ) :
 Raylib::FFI::Vector2D

    Get (evaluate) spline point: Quadratic Bezier Spline segment point
    evaluation functions, for a given t [0.0f .. 1.0f]

 GetSplinePointBezierCubic( $points, $pointCount, $t ) :
 Raylib::FFI::Vector2D

    Get (evaluate) spline point: Cubic Bezier Spline segment point
    evaluation functions, for a given t [0.0f .. 1.0f]

 CheckCollisionRecs( $rec1, $rec2 ) : bool

    Check collision between two rectangles

 CheckCollisionCircles( $center1, $radius1, $center2, $radius2 ) : bool

    Check collision between two circles

 CheckCollisionCircleRec( $center, $radius, $rec ) : bool

    Check collision between circle and rectangle

 CheckCollisionPointRec( $point, $rec ) : bool

    Check if point is inside rectangle

 CheckCollisionPointCircle( $point, $center, $radius ) : bool

    Check if point is inside circle

 CheckCollisionPointTriangle( $point, $p1, $p2, $p3 ) : bool

    Check if point is inside a triangle

 CheckCollisionPointPoly( $point, $poly, $polyCount ) : bool

    Check if point is within a polygon described by array of vertices

 CheckCollisionLines( $startPos1, $endPos1, $startPos2, $endPos2,
 $collisionPoint ) : bool

    Check the collision between two lines defined by two points each,
    returns collision point by reference

 CheckCollisionPointLine( $point, $p1, $p2, $threshold ) : bool

    Check if point belongs to line created between two points [p1] and [p2]
    with defined margin in pixels [threshold]

 GetCollisionRec( $rec1, $rec2 ) : Raylib::FFI::Rectangle

    Get collision rectangle for two rectangles collision

 LoadImage( $fileName ) : Raylib::FFI::Image

    Load image from file into CPU memory (RAM) NOTE: This function does not
    require GPU access

 LoadImageRaw( $fileName, $width, $height, $format, $headerSize ) :
 Raylib::FFI::Image

    Load image from RAW file data NOTE: This function does not require GPU
    access

 LoadImageSvg( $string, $width, $height ) : Raylib::FFI::Image

    Load image from SVG file data or string with specified size NOTE: This
    function does not require GPU access

 LoadImageAnim( $fileName, $frames ) : Raylib::FFI::Image

    Load image sequence from file (frames appended to image.data) NOTE:
    This function does not require GPU access

 LoadImageFromMemory( $fileType, $fileData, $dataSize ) :
 Raylib::FFI::Image

    Load image from memory buffer, fileType refers to extension: i.e.
    '.png' NOTE: This function does not require GPU access

 LoadImageFromTexture( $texture ) : Raylib::FFI::Image

    Load image from GPU texture data NOTE: This function requires GPU
    access

 LoadImageFromScreen() : Raylib::FFI::Image

    Load image from screen buffer and (screenshot) NOTE: This function
    requires GPU access

 IsImageValid( $image ) : bool

    Check if an image is ready

 UnloadImage( $image )

    Unload image from CPU memory (RAM)

 ExportImage( $image, $fileName ) : bool

    Export image data to file, returns true on success

 GenImageColor( $width, $height, $color ) : Raylib::FFI::Image

    Generate image: plain color

 GenImageGradientLinear( $width, $height, $top, $bottom ) :
 Raylib::FFI::Image

    Generate image: linear gradient, direction in degrees [0..360],
    0=Vertical gradient

 GenImageGradientRadial( $width, $height, $density, $inner, $outer ) :
 Raylib::FFI::Image

    Generate image: radial gradient

 GenImageGradientSquare( $width, $height, $left, $right, $top, $bottom ) :
 Raylib::FFI::Image

    Generate image: square gradient

 GenImageChecked( $width, $height, $checksX, $checksY, $col1, $col2 ) :
 Raylib::FFI::Image

    Generate image: checked

 GenImageWhiteNoise( $width, $height, $factor ) : Raylib::FFI::Image

    Generate image: white noise

 GenImagePerlinNoise( $width, $height, $offsetX, $offsetY, $scale ) :
 Raylib::FFI::Image

    Generate image: perlin noise

 GenImageCellular( $width, $height, $tileSize ) : Raylib::FFI::Image

    Generate image: cellular algorithm, bigger tileSize means bigger cells

 GenImageText( $width, $height, $text ) : Raylib::FFI::Image

    Generate image: grayscale image from text

 ImageCopy( $image ) : Raylib::FFI::Image

    Create an image duplicate (useful for transformations)

 ImageFromImage( $image, $rec, $rec2 ) : Raylib::FFI::Image

    Create an image from another image region

 ImageText( $text, $fontSize, $color ) : Raylib::FFI::Image

    Create an image from text (default font)

 ImageTextEx($font, $text, $fontSize, $spacing, $tint) : Raylib::FFI::Image

    Create an image from text (custom sprite font)

 ImageFormat( $image, $format )

    Convert image data to desired format

 ImageToPOT( $image )

    Convert image to POT (power-of-two)

 ImageCrop( $image, $crop )

    Crop an image to a defined rectangle

 ImageAlphaCrop( $image, $threshold )

    Crop image depending on alpha value

 ImageAlphaClear( $image, $color, $threshold )

    Clear alpha channel to desired color

 ImageAlphaMask( $image, $mask )

    Apply alpha mask to image

 ImageAlphaPremultiply( $image )

    Premultiply alpha channel

 ImageBlurGaussian( $image, $blurSize, $threshold )

    Apply Gaussian blur using a box blur approximation

 ImageResize( $image, $newWidth, $newHeight )

    Resize image (Bicubic scaling algorithm)

 ImageResizeNN( $image, $newWidth, $newHeight )

    Resize image (Nearest-Neighbor scaling algorithm)

 ImageResizeCanvas( $image, $newWidth, $newHeight, $offsetX, $offsetY,
 $fill )

    Resize canvas and fill with color

 ImageMipmaps( $image )

    Compute all mipmap levels for a provided image

 ImageDither( $image, $rBpp, $gBpp, $bBpp, $aBpp )

    Dither image data to 16bpp or lower (Floyd-Steinberg dithering)

 ImageFlipVertical( $image )

    Flip image vertically

 ImageFlipHorizontal( $image )

    Flip image horizontally

 ImageRotate( $image, $rotation )

    Rotate image

 ImageRotateCW( $image )

    Rotate image clockwise 90deg

 ImageRotateCCW( $image )

    Rotate image counter-clockwise 90deg

 ImageColorTint( $image, $color )

    Modify image color: tint

 ImageColorInvert( $image )

    Modify image color: invert

 ImageColorGrayscale( $image )

    Modify image color: grayscale

 ImageColorContrast( $image, $contrast )

    Modify image color: contrast (-100 to 100)

 ImageColorBrightness( $image, $brightness )

    Modify image color: brightness (-255 to 255)

 ImageColorReplace( $image, $color, $replace )

    Modify image color: replace color

 LoadImageColors( $image ) : Raylib::FFI::Color*

    Load color data from image as a Color array (RGBA - 32bit)

 LoadImagePalette( $image, $maxPaletteSize ) : Raylib::FFI::Color*

    Load colors palette from image as a Color array (RGBA - 32bit)

 UnloadImageColors( $colors )

    Unload color data loaded with LoadImageColors()

 UnloadImagePalette( $colors )

    Unload colors palette loaded with LoadImagePalette()

 GetImageAlphaBorder( $image, $threshold ) : Raylib::FFI::Rectangle

    Get image alpha border rectangle

 GetImageColor( $image, $x, $y ) : Raylib::FFI::Color

    Get image pixel color at (x, y) position

 ImageClearBackground( $image, $color )

    Clear image background with given color

 ImageDrawPixel( $image, $posX, $posY, $color )

    Draw pixel within an image

 ImageDrawPixelV( $image, $position, $color )

    Draw pixel within an image (Vector version)

 ImageDrawLine( $image, $startX, $startY, $endX, $endY, $color )

    Draw line within an image

 ImageDrawLineV( $image, $start, $end, $color )

    aw line within an image (Vector version)

 ImageDrawCircle( $image, $centerX, $centerY, $radius, $color )

    Draw a filled circle within an image

 ImageDrawCircleV( $image, $center, $radius, $color )

    Draw a filled circle within an image (Vector version)

 ImageDrawCircleLines( $image, $centerX, $centerY, $radius, $color )

    Draw circle outline within an image

 ImageDrawRectangle( $image, $posX, $posY, $width, $height, $color )

    Draw circle outline within an image (Vector version)

 ImageDrawRectangleV( $image, $position, $size, $color )

    Draw rectangle within an image

 ImageDrawRectangleV($image, $position, $size, $color)

    Draw rectangle within an image (Vector version)

 ImageDrawRectangleRec( $image, $rec, $color )

    Draw rectangle within an image

 ImageDrawRectangleLines( $image, $rec, $thick, $color )

    Draw rectangle lines within an image

 ImageDraw( $dst, $src, $srcRec, $dstRec, $tint )

    Draw a source image within a destination image (tint applied to source)

 ImageDrawText( $dst, $text, $posX, $posY, $fontSize, $color )

    Draw text (using default font) within an image (destination)

 ImageDrawTextEx( $dst, $text, $position, $fontSize, $spacing, $tint )

    Draw text (custom sprite font) within an image (destination)

 LoadTexture( $fileName ) : Raylib::FFI::Texture2D

    Load texture from file into GPU memory (VRAM) NOTE: This function
    requires GPU access

 LoadTextureFromImage( $image ) : Raylib::FFI::Texture2D

    Load texture from image data NOTE: This function requires GPU access

 LoadTextureCubemap( $image, $layout ) : Raylib::FFI::TextureCubemap

    Load cubemap from image, multiple image cubemap layouts supported NOTE:
    This function requires GPU access

 LoadRenderTexture( $width, $height ) : Raylib::FFI::RenderTexture2D

    Load texture for rendering (framebuffer) NOTE: This function requires
    GPU access

 IsTextureValid( $texture ) : bool

    Check if a texture is valid

 UnloadTexture( $texture )

    Unload texture from GPU memory (VRAM)

 IsReanderTextureValid( $renderTexture ) : bool

    Check if a render texture is ready

 UnloadRenderTexture( $renderTexture )

    Unload render texture from GPU memory (VRAM)

 UpdateTexture( $texture, $pixels )

    Update GPU texture with new data

 UpdateTextureRec( $texture, $rec, $pixels )

    Update GPU texture rectangle with new data

 GenTextureMipmaps( $texture )

    Generate GPU mipmaps for a texture

 SetTextureFilter( $texture, $filter )

    Set texture scaling filter mode

 SetTextureWrap( $texture, $wrap )

    Set texture wrapping mode

 DrawTexture( $texture, $posX, $posY, $tint )

    Draw a Texture2D

 DrawTextureV( $texture, $position, $tint )

    Draw a Texture2D with position defined as Vector2

 DrawTextureEx( $texture, $position, $rotation, $tint )

    Draw a Texture2D with extended parameters

 DrawTextureRec( $texture, $source, $position, $tint )

    Draw a part of a texture defined by a rectangle

 DrawTexturePro( $texture, $source, $dest, $origin, $rotation, $tint )

    Draw a part of a texture defined by a rectangle with 'pro' parameters

 DrawTextureNPatch( $texture, $nPatchInfo, $dest, $origin, $rotation, $tint
 )

    Draws a texture (or part of it) that stretches or shrinks nicely

 Fade( $color, $alpha ) : Raylib::FFI::Color

    Get color with alpha applied

 ColorToInt( $color ) : int

    Get hexadecimal value for a Color

 ColorNormalize( $color ) : Raylib::FFI::Vector4

    Get Color normalized as float [0..1]

 ColorToHSV( $color ) : Raylib::FFI::Vector3

    Get HSV values for a Color

 ColorFromHSV( $hsv ) : Raylib::FFI::Color

    Get Color from HSV values. Hue [0..360], Saturation [0..1], Value
    [0..1]

 ColorTint( $color ) : int

    Get Color multiplied with another color

 ColorBrightness( $color, $factor ) : Raylib::FFI::Color

    Get Color with brightness correction, brightness factor [0..1]

 ColorContrast( $color, $contrast ) : Raylib::FFI::Color

    Get Color with contrast correction, contrast factor [0..1]

 ColorAlpha( $color, $alpha ) : Raylib::FFI::Color

    Get src alpha-blended into dst color with tint

 ColorAlphaBlend( $dst, $src, $tint ) : Raylib::FFI::Color

    Get Color structure from hexadecimal value

 GetColor( $hexValue ) : Raylib::FFI::Color

    Get Color structure from hexadecimal value

 GetPixelColor( $srcPtr, $format ) : Raylib::FFI::Color

    Get Color from a source pixel pointer of certain format

 SetPixelColor( $dstPtr, $color, $format )

    Set color formatted into destination pixel pointer

 GetPixelDataSize( $width, $height, $format ) : int

    Get pixel data size in bytes for certain format

 GetFontDefault() : Raylib::FFI::Font

    Get the default Font

 LoadFont( $fileName ) : Raylib::FFI::Font

    Load font from file into GPU memory (VRAM)

 LoadFontEx( $fileName, $fontSize, $fontChars, $glyphCount ) :
 Raylib::FFI::Font

    Load font from file with extended parameters, use undef for codepoints
    and 0 for codepointCount to load the default character set

 LoadFontFromImage( $image, $fontSize, $fontChars, $glyphCount ) :
 Raylib::FFI::Font

    Load font from Image (XNA style)

 LoadFontFromMemory( $fileType, $fileData, $dataSize, $fontSize,
 $fontChars, $glyphCount ) : Raylib::FFI::Font

    Load font from memory buffer, fileType refers to extension: i.e. '.ttf'

 IsFontValid( $font ) : bool

    Check if a font is valid.

 LoadFontData( $fileData, $dataSize, $fontSize, $fontChars, $glyphCount,
 $type ) : Raylib::FFI::GlyphInfo

    Load font data for further use

 GenImageFontAtlas( $glyphs, $glyphCount, $fontSize, $padding, $packMethod
 ) : Raylib::FFI::Image

    Generate image font atlas using chars info

 UnloadFontData( $glyphs, $glyphCount )

    Unload font chars info data (RAM)

 UnloadFont( $font )

    Unload font from GPU memory (VRAM)

 DrawFPS( $posX, $posY )

    Draw current FPS

 DrawText( $text, $posX, $posY, $fontSize, $color )

    Draw text (using default font)

 DrawTextEx( $font, $text, $position, $fontSize, $spacing, $tint )

    Draw text using font and additional parameters

 DrawTextPro( $font, $text, $position, $origin, $rotation, $fontSize,
 $spacing, $tint )

    Draw text using Font and pro parameters (rotation)

 DrawTextCodepoint( $font, $codepoint, $position, $fontSize, $tint )

    Draw one character (codepoint)

 DrawTextCodepoints( $font, $codepoints, $count, $position, $fontSize,
 $spacing, $tint )

    Draw multiple character (codepoint)

 SetTextLineSpacing( $spacing )

    Set vertical line spacing when drawing with line-breaks

 MeasureText( $text, $fontSize ) : int

    Measure string width for default font

 MeasureTextEx( $font, $text, $fontSize, $spacing ) : Raylib::FFI::Vector2D

    Measure string size for Font

 GetGlyphIndex( $font, $codepoint ) : int

    Get glyph index position in font for a codepoint (unicode character),
    fallback to '?' if not found

 GetGlyphInfo( $font, $codepoint ) : Raylib::FFI::GlyphInfo

    Get glyph font info data for a codepoint (unicode character), fallback
    to '?' if not found

 GetGlyphAtlasRec( $font, $codepoint ) : Raylib::FFI::Rectangle

    Get glyph rectangle in font atlas for a codepoint (unicode character),
    fallback to '?' if not found

 LoadCodepoints( $text, $count ) : int

    Load all codepoints from a UTF-8 text string, codepoints count returned
    by parameter

 UnloadCodepoints( $codepoints, $count )

    Unload codepoints data from memory

 GetCodepointCount( $text ) : int

    Get total number of codepoints in a UTF-8 encoded string

 GetCodepoint( $text, $index ) : int

    Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on
    failure

 GetCodepointNext( $text, $index ) : int

    Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on
    failure

 GetCodepointPrevious( $text, $index ) : int

    Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned
    on failure

 CodepointToUtf8( $codepoint, $byteSize ) : string

    Encode one codepoint into UTF-8 byte array (array length returned as
    parameter)

 TextToInteger( $text ) : int

    Get integer value from text (negative values not supported)

 DrawLine3D( $startPos, $endPos, $color )

    Draw a line in 3D world space

 DrawPoint3D( $position, $color )

    Draw a point in 3D space, actually a small line

 DrawCircle3D( $center, $radius, $rotationAxis, $rotationAngle, $color )

    Draw a circle in 3D world space

 DrawTriangle3D( $v1, $v2, $v3, $color )

    Draw a triangle in 3D space

 DrawTriangleStrip3D( $points, $pointCount, $color )

    Draw a triangle strip defined by points

 DrawCube( $position, $width, $height, $length, $color )

    Draw cube

 DrawCubeV( $position, $size, $color )

    Draw cube (Vector version)

 DrawCubeWires( $position, $width, $height, $length, $color )

    Draw cube wires

    Draw sphere

    Draw sphere with extended parameters

    Draw sphere wires

 DrawCylinder( $position, $radiusTop, $radiusBottom, $height, $slices,
 $color )

    Draw a cylinder/cone

 DrawCylinderEx( $position, $radiusTop, $radiusBottom, $height, $slices,
 $color )

    Draw cylinder with base at startPos and top at endPos

 DrawCylinderWires( $position, $radiusTop, $radiusBottom, $height, $slices,
 $color )

    Draw cylinder/cone wires

 DrawCylinderWiresEx($startPos, $endPos, $startRadius, $endRadius, $sides,
 $color)

    Draw a cylinder with base at startPos and top at endPos

 DrawCapsule( $startPos, $endPos, $radius, $slices, $segments, $color )

    Draw a capsule with the center of its sphere caps at startPos and
    endPos

 DrawCapsuleWires($startPos, $endPos, $radius, $slices, $rings, $color)

    Draw capsule wireframe with the center of its sphere caps at startPos
    and endPos

 DrawPlane($centerPos, $size, $color)

    Draw a plane XZ

 DrawRay( $ray, $color )

    Draw a ray line

 DrawGrid( $slices, $color )

    Draw a grid (centered at (0, 0, 0))

 LoadModel( $fileName ) : Raylib::FFI::Model

    Load model from files (meshes and materials)

 LoadModelFromMesh( $mesh ) : Raylib::FFI::Model

    Load model from generated mesh (default material)

 IsModelValid( $model ) : bool

    Check if an model is ready

 UnloadModel( $model )

    Unload model (including meshes) from memory (RAM and/or VRAM)

 GetModelBoundingBox( $model ) : Raylib::FFI::BoundingBox

    Compute model bounding box limits (considering all meshes)

 DrawModel( $model, $position, $scale, $tint )

    Draw a model (with texture if set)

 DrawModelEx( $model, $position, $rotationAxis, $rotationAngle, $scale,
 $tint )

    Draw a model with extended parameters

 DrawModelWires( $model, $position, $scale, $tint )

    Draw model wires (with texture if set)

 DrawModelWiresEx( $model, $position, $rotationAxis, $rotationAngle,
 $scale, $tint )

    Draw model wires (with texture if set) with extended parameters

 DrawBoundingBox( $box, $color )

    Draw bounding box (wires)

 DrawBillboard( $camera, $texture, $position, $size, $tint )

    Draw a billboard texture

 DrawBillboardRec( $camera, $texture, $source, $position, $size, $tint )

    Draw a billboard texture defined by source

 DrawBillboardPro( $camera, $texture, $source, $position, $up, $size,
 $origin, $rotation, $tint )

    Draw a billboard texture defined by source and rotation

 UploadMesh( $mesh, $dynamic )

    Upload mesh vertex data in GPU and provide VAO/VBO ids

 UnloadMesh( $mesh )

    Unload mesh from CPU and GPU

 DrawMesh( $mesh, $material, $transform )

    Draw a 3d mesh with material and transform

 GetMeshBoundingBox( $mesh ) : Raylib::FFI::BoundingBox

    Compute mesh bounding box limits

 GenMeshTangents( $mesh )

    Compute mesh tangents

 ExportMesh( $mesh, $fileName ) : bool

    Export mesh data to file, returns true on success

 GenMeshPoly( $sides, $radius ) : Raylib::FFI::Mesh

    Generate polygonal mesh

 GenMeshPlane( $width, $length, $resX, $resZ ) : Raylib::FFI::Mesh

    Generate plane mesh (with subdivisions)

 GenMeshCube( $width, $height, $length ) : Raylib::FFI::Mesh

    Generate cuboid mesh

 GenMeshSphere( $radius, $rings, $slices ) : Raylib::FFI::Mesh

    Generate sphere mesh

 GenMeshHemiSphere( $radius, $rings, $segments ) : Raylib::FFI::Mesh

    Generate half-sphere mesh (no bottom cap)

 GenMeshCylinder( $radius, $height, $slices ) : Raylib::FFI::Mesh

    Generate cylinder mesh

 GenMeshCone( $radius, $height, $slices ) : Raylib::FFI::Mesh

    Generate cone/pyramid mesh

 GenMeshTorus( $radius, $size, $radSeg, $sides ) : Raylib::FFI::Mesh

    Generate torus mesh

 GenMeshKnot( $radius, $size, $radSeg, $sides ) : Raylib::FFI::Mesh

    Generate trefoil knot mesh

 GenMeshHeightmap( $heightmap, $size ) : Raylib::FFI::Mesh

    Generate heightmap mesh from image data ($heightmap)

 GenMeshCubicmap( $cubicmap, $cubeSize ) : Raylib::FFI::Mesh

    Generate cubes-based map mesh from image data

 LoadMaterials( $fileName, $materialCount ) : Raylib::FFI::Material

    Load materials from model file

 LoadMaterialDefault() : Raylib::FFI::Material

    Load default material (Supports: Diffuse Maps, Specular Maps, Normal
    Maps)

 IsMaterialValid( $material ) : bool

    Check if a material is ready

 UnloadMaterial( $material )

    Unload material from GPU memory (VRAM)

 SetMaterialTexture( $material, $mapType, $texture )

    Set texture for a material map type (MAT_MAP_DIFFUSE,
    MAT_MAP_SPECULAR...)

 SetModelMeshMaterial( $model, $meshId, $materialId )

    Set material for a mesh

 LoadModelAnimations( $fileName, $animCount ) : Raylib::FFI::ModelAnimation

    Load model animations from file

 UpdateModelAnimation( $model, $anim, $frame )

    Update model animation pose

 UnloadModelAnimation( $anim )

    Unload animation data

 UnloadModelAnimations( $model, $animCount )

    Unload animation array data

 IsModelAnimationValid( $model, $anim ) : bool

    Check model animation skeleton match

 CheckCollisionSpheres( $centerA, $radiusA, $centerB, $radiusB ) : bool

    Check collision between two spheres

 CheckCollisionBoxes( $box1, $box2 ) : bool

    Check collision between two bounding boxes

 CheckCollisionBoxSphere( $box, $center, $radius ) : bool

    Check collision between box and sphere

 GetRayCollisionSphere( $ray, $center, $radius ) :
 Raylib::FFI::RayCollision

    Get collision info between ray and sphere

 GetRayCollisionBox( $ray, $box ) : Raylib::FFI::RayCollision

    Get collision info between ray and box

 GetRayCollisionMesh( $ray, $mesh, $transform ) : Raylib::FFI::RayCollision

    Get collision info between ray and mesh

 GetRayCollisionTriangle( $ray, $p1, $p2, $p3 ) : Raylib::FFI::RayCollision

    Get collision info between ray and triangle

 GetRayCollisionQuad( $ray, $p1, $p2, $p3, $p4 ) :
 Raylib::FFI::RayCollision

    Get collision info between ray and quad

 InitAudioDevice()

    Initialize audio device and context

 CloseAudioDevice()

    Close the audio device and context

 IsAudioDeviceValid() : bool

    Check if audio device has been initialized successfully

 SetMasterVolume( $volume )

    Set master volume (listener)

 GetMasterVolume() : float

    Get master volume (listener)

 LoadWave( $fileName ) : Raylib::FFI::Wave

    Load wave data from file

 LoadWaveFromMemory( $fileType, $fileData, $dataSize ) : Raylib::FFI::Wave

    Load wave from memory buffer, fileType refers to extension: i.e. ".wav"

 LoadSound( $fileName ) : Raylib::FFI::Sound

    Load sound from file

 LoadSoundFromWave( $wave ) : Raylib::FFI::Sound

    Load sound from wave data

 LoadSoundAlias( $sound, $fileName ) : Raylib::FFI::Sound

    Create a new sound that shares the same sound data as another existing
    sound

 IsSoundValid( $sound ) : bool

    Check if a sound is ready

 UpdateSound( $sound, $data )

    Update sound buffer with new data

 UnloadWave( $wave )

    Unload wave data

 UnloadSound( $sound )

    Unload sound

 ExportWave( $wave, $fileName ) : bool

    Export wave data to file, return true on success

 PlaySound( $sound )

    Play a sound

 StopSound( $sound )

    Stop playing a sound

 PauseSound( $sound )

    Pause a sound

 ResumeSound( $sound )

    Resume a paused sound

 IsSoundPlaying( $sound ) : bool

    Check if a sound is currently playing

 SetSoundVolume( $sound, $volume )

    Set volume for a sound (1.0 is max level)

 SetSoundPitch( $sound, $pitch )

    Set pitch for a sound (1.0 is base level)

 SetSoundPan( $sound, $pan )

    Set pan for a sound (0.5 is center)

 WaveCopy( $wave ) : Raylib::FFI::Wave

    Copy a wave to a new wave

 WaveCrop( $wave, $initFrame, $finalFrame )

    Crop a wave to defined samples range

 WaveFormat( $wave, $sampleRate, $sampleSize, $channels )

    Convert wave data to desired format

 LoadWaveSamples( $wave ) : float*

    Load samples data from wave as a 32bit float array

 UnloadWaveSamples( $samples )

    Unload samples data loaded with LoadWaveSamples()

 LoadMusicStream( $fileName ) : Raylib::FFI::Music

    Load music stream from file

 LoadMusicStreamFromMemory( $fileType, $data, $dataSize ) :
 Raylib::FFI::Music

    Load music stream from data

 IsMusicValid( $music ) : bool

    Check if music stream is ready

 UnloadMusicStream( $music )

    Unload music stream

 PlayMusicStream( $music )

    Start music playing

 IsMusicStreamPlaying( $music ) : bool

    Check if music is playing

 UpdateMusicStream( $music )

    Update buffers for music streaming

 StopMusicStream( $music )

    Stop music playing

 PauseMusicStream( $music )

    Pause music playing

 ResumeMusicStream( $music )

    Resume music playing

 SeekMusicStream( $music, $position )

    Seek music to a position (in seconds)

 SetMusicVolume( $music, $volume )

    Set volume for music (1.0 is max level)

 SetMusicPitch( $music, $pitch )

    Set pitch for a music (1.0 is base level)

 SetMusicPan( $music, $pan )

    Set pan for a music (0.5 is center)

 GetMusicTimeLength( $music ) : float

    Get music time length (in seconds)

 GetMusicTimePlayed( $music ) : float

    Get current music time played (in seconds)

 LoadAudioStream( $sampleRate, $sampleSize, $channels ) :
 Raylib::FFI::AudioStream

    Load audio stream (to stream raw audio pcm data)

 IsAudioStreamValid( $audioStream ) : bool

    Check if an audio stream is valid

 UnloadAudioStream( $audioStream )

    Unload audio stream

 UpdateAudioStream( $audioStream, $data, $frameCount )

    Update audio stream buffers with data

 IsAudioStreamProcessed( $audioStream ) : bool

    Check if any audio stream buffers requires refill

 PlayAudioStream( $audioStream )

    Play audio stream

 PauseAudioStream( $audioStream )

    Pause audio stream

 ResumeAudioStream( $audioStream )

    Resume audio stream

 IsAudioStreamPlaying( $audioStream ) : bool

    Check if audio stream is playing

 StopAudioStream( $audioStream )

    Stop audio stream

 SetAudioStreamVolume( $audioStream, $volume )

    Set volume for audio stream (1.0 is max level)

 SetAudioStreamPitch( $audioStream, $pitch )

    Set pitch for audio stream (1.0 is base level)

 SetAudioStreamPan( $audioStream, $pan )

    Set pan for audio stream (0.5 is center)

 SetAudioStreamBufferSizeDefault( $size )

    Default size for new audio streams

KNOWN ISSUES

    Also, this module was put together very quickly, and it's not very well
    tested. There may be differences between the documentation and the
    underlying library. The library is correct, please let me know if you
    find any issues.

SEE ALSO

    http://www.raylib.com

    Graphics::Raylib

    Alien::raylib

AUTHOR

    Chris Prather <[email protected]>

    Based on the work of:

    Ahmad Fatoum <[email protected]>, http://a3f.at

COPYRIGHT AND LICENSE

    This software is copyright (c) 2024 by Chris Prather.

    This is free software; you can redistribute it and/or modify it under
    the same terms as the Perl 5 programming language system itself.

RAYLIB LICENSE

    This is an unofficial wrapper of http://www.raylib.com.

    raylib is Copyright (c) 2013-2016 Ramon Santamaria and available under
    the terms of the zlib/libpng license. Refer to LICENSE
    <https://github.com/raysan5/raylib/blob/5.0/LICENSE> for full terms.

POD ERRORS

    Hey! The above document had some coding errors, which are explained
    below:

    Around line 2732:

      Unknown directive: =head

    Around line 2736:

      Unknown directive: =head

    Around line 2740:

      Unknown directive: =head

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A partial port of Graphics::Raylib to FFI::Platypus

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