Unity 2022.3.25f1
This project is a playground for Unity Rendering. Currently, the project is still using the Built-In Pipeline, but there are plans to transition to using the Scriptable Render Pipeline(SRP) in the future.
For more information, please refer to Docs.
- Import URP
- Shadows
- Fog
- Raytracing(Basic Path-Tracing)
- PBR Material
- Outlines
- Post-Processing Effect
- Bloom
- Based on HDR
- Tone Mapping
- Blur
- Box blur
- Motion blur
- Depth of Field
- RGB Shift
- CRT Retro Effect
- Bloom
- Emission
- Implement the rendering of Genshin Impact!!
- Implement the rendering of zelda!!
I would like to thank the developers and providers of the following plugins, which have greatly contributed to this project: