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Don't "shrink" internal upscaled buffers with a smaller virtual width…
…/height while this did "work", and mimicked other emulators handling internal upscaling, it was a hack, and ends up causing issue with lua padding. it is also more unneeded now that #4029 (makes the UX of a sudden "large window" more managable) and #4011 (allowing for mimicking the frozen smaller window state) are merged resolves #4039
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