-
Notifications
You must be signed in to change notification settings - Fork 3
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
269e9e8
commit d359cef
Showing
6 changed files
with
151 additions
and
109 deletions.
There are no files selected for viewing
94 changes: 0 additions & 94 deletions
94
app/src/leia/java/com/simongellis/vvb/game/LeiaRendererAdapter.kt
This file was deleted.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
148 changes: 148 additions & 0 deletions
148
app/src/leia/java/com/simongellis/vvb/game/RendererImpl.kt
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,148 @@ | ||
package com.simongellis.vvb.game | ||
|
||
import android.graphics.SurfaceTexture | ||
import android.opengl.GLES20.* | ||
import android.opengl.GLES30 | ||
import android.os.Handler | ||
import android.os.Looper | ||
import android.util.Size | ||
import com.leia.sdk.graphics.Interlacer | ||
import com.leia.sdk.graphics.SurfaceTextureReadyCallback | ||
import com.leia.sdk.views.InputGLBinding | ||
import com.leia.sdk.views.InputViewsAsset | ||
import com.leia.sdk.views.InterlacedRenderer | ||
import com.simongellis.vvb.emulator.Renderer | ||
|
||
/** | ||
* An InputViewsAsset.Impl which uses an OpenGL "Renderer" instance to draw to the screen. | ||
* The renderer should draw a 2x1 side-by-side image _upside down_. | ||
*/ | ||
class RendererImpl(val renderer: Renderer, listener: SurfaceTextureReadyCallback?) : InputViewsAsset.Impl(listener) { | ||
constructor(renderer: Renderer) : this(renderer, null) | ||
|
||
override fun createGLBinding(): InputGLBinding { | ||
return RendererGLBinding(this, this.mSurfaceTextureReadyListener) | ||
} | ||
|
||
class RendererGLBinding(impl: RendererImpl, private val _listener: SurfaceTextureReadyCallback?) : InputGLBinding(impl) { | ||
private val _texture = Texture() | ||
private var _surface: SurfaceTexture? = null | ||
|
||
private var _stale = true | ||
private var _framebuffer: Int? = null | ||
private var _size: Size? = null | ||
|
||
override fun reset() { | ||
destroyFramebuffer() | ||
destroyTexture() | ||
|
||
_surface?.release() | ||
_surface = null | ||
|
||
_stale = true | ||
_size = null | ||
super.reset() | ||
} | ||
|
||
override fun update(interlacer: InterlacedRenderer, isProtected: Boolean) { | ||
super.update(interlacer, isProtected) | ||
if (_surface?.isReleased == true) { | ||
_surface = null | ||
} | ||
if (this.mIsValid) { | ||
val asset = updateAsset(RendererImpl::class.java) ?: return | ||
if (_texture.glId == -1) { | ||
initTexture(isProtected) | ||
initFramebuffer() | ||
_stale = true | ||
|
||
_surface = SurfaceTexture(_texture.glId) | ||
_listener?.also { | ||
Handler(Looper.getMainLooper()).post { it.onSurfaceTextureReady(_surface) } | ||
} | ||
asset.renderer.onSurfaceCreated() | ||
} | ||
} | ||
} | ||
|
||
override fun render(interlacer: Interlacer, viewportWidth: Int, viewportHeight: Int) { | ||
val asset = updateAsset(RendererImpl::class.java) ?: return | ||
if (this._texture.glId == -1) { return } | ||
|
||
val newSize = Size(viewportWidth, viewportHeight) | ||
if (_size != newSize) { | ||
_surface!!.setDefaultBufferSize(viewportWidth, viewportHeight) | ||
asset.renderer.onSurfaceChanged(viewportWidth, viewportHeight) | ||
_size = newSize | ||
_stale = true | ||
} | ||
|
||
getPreparedFramebuffer()?.let { | ||
// renderer.onDrawFrame should draw an upside-down 2x1 image to this FB. | ||
glBindFramebuffer(GL_FRAMEBUFFER, it) | ||
asset.renderer.onDrawFrame() | ||
} | ||
interlacer.doPostProcess(viewportWidth, viewportHeight, this._texture.glId, this._texture.glType) | ||
} | ||
|
||
private fun initTexture(isProtected: Boolean) { | ||
val textureIds = IntArray(1) | ||
glGenTextures(textureIds.size, textureIds, 0) | ||
|
||
glBindTexture(GL_TEXTURE_2D, textureIds[0]) | ||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) | ||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) | ||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) | ||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) | ||
if (isProtected) { | ||
GLES30.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_PROTECTED_EXT, 1) | ||
} | ||
|
||
_texture.glId = textureIds[0] | ||
_texture.glType = GL_TEXTURE_2D | ||
} | ||
|
||
private fun destroyTexture() { | ||
if (_texture.glId != -1 && isValidGLContext) { | ||
val textureIds = intArrayOf(_texture.glId) | ||
glDeleteTextures(textureIds.size, textureIds, 0) | ||
} | ||
_texture.glId = -1 | ||
_texture.glType = -1 | ||
} | ||
|
||
private fun initFramebuffer() { | ||
val fbIds = IntArray(1) | ||
glGenFramebuffers(fbIds.size, fbIds, 0) | ||
_framebuffer = fbIds[0] | ||
} | ||
|
||
|
||
private fun destroyFramebuffer() { | ||
val framebuffer = _framebuffer ?: return | ||
val fbIds = intArrayOf(framebuffer) | ||
glDeleteFramebuffers(fbIds.size, fbIds, 0) | ||
_framebuffer = null | ||
} | ||
|
||
private fun getPreparedFramebuffer(): Int? { | ||
if (!_stale) return _framebuffer | ||
|
||
val framebuffer = _framebuffer ?: return null | ||
val size = _size ?: return null | ||
val textureId = if (_texture.glId != -1) { _texture.glId } else { return null } | ||
_stale = false | ||
|
||
// Define the texture your app is rendering to. | ||
glBindTexture(GL_TEXTURE_2D, textureId) | ||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, size.width, size.height, 0, GL_RGB, GL_UNSIGNED_BYTE, null) | ||
|
||
// Attach the texture to our framebuffer. | ||
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer) | ||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureId, 0) | ||
glBindFramebuffer(GL_FRAMEBUFFER, 0) | ||
|
||
return framebuffer | ||
} | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,2 +1,2 @@ | ||
configurations.maybeCreate("default") | ||
artifacts.add("default", file('cnsdk.aar')) | ||
artifacts.add("default", file('sdk-faceTrackingService-0.7.28.aar')) |
Binary file not shown.
Binary file not shown.