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TODO
Max Teufel edited this page Aug 27, 2016
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This is a centralized list of things that need to be done. It is maintained by the SuperTux development team. It can include issues that are outstanding, or resource requests. The document will also be used to track decisions on these issues and requests.
Please have a look at our issue tracker on GitHub where you can also find
issues by category:
tags (e.g.: category:design
for graphics/UX tasks,
category:code
for code tasks, and category:levels
for level design tasks).
- Intro: Picnic with Penny
- Make it look less like a level
- Fix some minor issues with new version
- Antarctica part II
- Interlude: Yeti
- Interlude: Where is Penny?
- Outro: Leaving Antarctica…
- Castle
- Add tiles adapted to the location of the castle (example: upper right-hand corner of http://supertux.lethargik.org/wiki/images/9/97/Forestworldoverview.jpg)
- Add tiles that can be used as background tiles in levels close to the castles
- Worldmap graphics for a smaller Forest castle - the current one, containing five levels, is way too large for a non-final castle
- Different players? (very low priority)
- Forest
- Tile variance
- Snowy Forest (needs discussion)
- More backgrounds
- as tiles (similar to the background tiles in Icy Island)
- as background images
- Improve tree graphics/tiles (implement as decals?)
- Worldmap: mountains? clouds (for airkey)? more trees?
- Tile variance
- Ghost Forest/Wasteland
- Tiles and Background as pictured in the upper left-hand corner of http://supertux.lethargik.org/wiki/images/9/97/Forestworldoverview.jpg
- Ghost enemy (http://supertux.lethargik.org/wiki/images/8/8b/Ghost-sprite.png)
- Separate worldmap tileset (different from dark forest)
- Improve stone graphics of Tux
- Lava tiles ("modern fluid style")
- Add tiles for deeper areas of lava (needed for castles)
- Portable objects (needs discussion)
- Grabbing
- Tux running while holding portable objects
- Sliding (Tux)
- Swimming (Tux)
- Wallstone tileset and backgrounds
- Improved Forest World
- Tileset variance: Snowy Forest (needs discussion, needs graphics if we decide to add)
- Comments: explain arbitary(?) constants in physics code
- Ghost enemy
- Sliding
- Swimming
- Basic code for moving in water tiles
- How to move underwater?
- Discuss: fluid simulation as game object rather than tiles?
- Ice crusher sound should be deeper / lighter depending on size of icecrusher sprite.
- Ice floe as a game object (might also depend on fluid simulation as game object)
Translations are always a very important part of the game. You can contribute to them on Transifex.
- Improve wiki content
- Maintain this To-Do list
Home
Guidelines
Game Mechanics
Tools
Engine
- Cameras in other games
- Collision
- Configuration File
- Console
- Cutscenes
- Game_Engine
- Lighting
- Map_transformer
- Portables
- SceneGraph
- Scripting
Specifications
Milestones
- Milestone 1 Analysis
- Milestone 2 Design Document
- Milestone 2 Design Document Old
- Milestone 3 Design Document
Building (mostly outdated)
- INSTALL.md
- Building
- Building on macOS
- Building SuperTux
- Building on Windows
- Building with MXE (cross-compile)
Meetings