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New Badguy: Dive mine #2495

Merged
merged 9 commits into from
Jul 5, 2023
Merged

New Badguy: Dive mine #2495

merged 9 commits into from
Jul 5, 2023

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Rusty-Box
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Dive Mine is an underwater bomb enemy. They swim stationary, only very slightly moving up an down a few pixels.

If Tux gets into their trigger radius, their small headlight begins to blincking red (using their "ticking glow" sprites) and Dive Mine very, very slowly approaches him until either Tux leaves his trigger radius or he get touched by Dive Mine upon they will explode immediately.

@Rusty-Box Rusty-Box added status:in-progress Progress has been done, but more is intended be done type:feature category:code category:design labels Jun 16, 2023
@Rusty-Box Rusty-Box added this to the 0.7.0 milestone Jun 16, 2023
Rusty-Box and others added 4 commits June 17, 2023 15:43
[ci skip]
- Add idle action for when Dive Mine remains idle
- Rename action orignally called "default" to "ticking"
[ci skip]
* Add Dive Mine enemy [TODO: Working ticking glow sprite]

* Update ticking glow, add floating, idle flipping

* Remove unneeded includes [ci skip]

* DiveMine fixes

* Float acceleration for DiveMine

* Set DiveMine ticking glow blend in draw function

* Fix sprite issue when falling in water
@Rusty-Box Rusty-Box changed the title New Badguy: Dive mine (Code Pending) New Badguy: Dive mine Jul 5, 2023
@Rusty-Box Rusty-Box marked this pull request as ready for review July 5, 2023 18:29
@Rusty-Box Rusty-Box merged commit fbfc1e2 into SuperTux:master Jul 5, 2023
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2 participants