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Plugins
StarCpt edited this page Jan 10, 2026
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- Avoid adding features that might give an excessive advantage to players in multiplayer
- Use .Net Framework 4.8
- Do not use implicit usings (ImplicitUsings in .csproj file)
- No modifying the mod API whitelist
- No modifying the availability or visibility of DLC in game
- Do not use the Harmony reverse patch feature or the
HarmonyReversePatchattribute - Avoid using
Harmony.PatchAll(), useHarmony.PatchAll(Assembly.GetExecutingAssembly())instead - Pulsar doesn't know how to read project files, so make sure there aren't any unnecessary cs files in your repository
- Don't use assembly name or location
- No built in auto updating functionality
- No modifying the functionality or behavior of Pulsar itself
- No executable files in the assets folder