A Unity plugin allowing to load SolAR pipelines.
Currently available pipelines are :
Samples | Description |
---|---|
Pipeline Fiducial | The SolAR Fiducial Image Marker sample shows a SolAR pipeline for augmented reality based on a fiducials markers image. |
Pipeline Natural Image | The SolAR Natural Image Marker sample shows a SolAR pipeline for augmented reality based on a natural image. |
Pipeline SLAM | Show a SolAR pipeline for augmented reality based on a SLAM (Simultaneous Localization And Mapping). |
You can find SolAR Unity Sample application built (*.exe
/*.app
/*.apk
) in SolarFramework/SolARUnitySamples.
SolARUnityPlugin offer two mods :
-
Novice We give you Pipelines (DLL) directly from our C++ SolAR framework.
-
Expert We give you the opportunity to modify and create your pipeline in C# directly in Unity. (Wrapping of our SolAR C++ framework).
More details on http://solarframework.org/use/unity.
-
Import Unity Package from our Github SolarFramework/SolARUnityPlugin.
-
In Unity Editor open the Novice scene
./Assets/SolAR/Demos/Scenes/NoviceVersion.unity
. -
This scene includes SolARPipelineLoader prefab and a 3D model.
-
Your 3D model should be tagged to
SolARObject
-
Then you just have to choose the pipeline to use in the inspector of your SolARPipelineLoader. You can directly edit parameters of your pipeline (in this case
PipelineNaturalImageMarker.xml
) from the inspector. -
Click on Unity Editor
Play
button or build the application
ℹ️ You can find all of this workflow in video, watch SolAR Framework Overview (timecode 2min20).
-
Install Remaken (a meta dependencies management tool).
-
Download Swig (use for wrapping), unzip archive and add an environment variable to
Path
for theswig.exe
. -
Open a terminal and execute
Install.bat
to download module, wrap to C# and import DLLs in Unity. -
Every module should be imported in
./Assets/Plugins
and wrapped C# in./Assets/SolAR/Swig
. -
For SLAM add the fbow vocabularies unzip this archive and put the
akaze.fbow
in your./Assets/StreamingAssets/SolAR/FBOW
.
1° Build xpcf & SolARFramework.
2° Execute the file ./core/SolARFramework/SolARWrapper/_build.bat
.
3° Build SolARWrapper & SolARPipelineManager.
4° Build necessary module (OpenCV, Tools, FBOW... depending on pipelines you want to use).
5° Build Pipelines (Fiducial, Natural Image, SLAM ...) ❗ as plugin ❗.
6° Execute Bundle.bat
to import libraries and modules in your ./Assets/Plugins
and C# wrapped in your Unity project ./Assets/SolAR/Swig
.
7° For SLAM add the fbow vocabularies unzip this archive and put the akaze.fbow
in your ./Assets/StreamingAssets/SolAR/FBOW
.
Assets
==> Objects (3D models)
==> Plugins (Our DLLs)
==> Scenes (Samples Scenes)
==> SolAR (everything else)
--> Editor (scripts User Interface in Editor)
--> Materials (our Unity Materials)
--> Pipelines (our pipelines descriptions - Novice version only)
--> Scripts (all our scripts Novice and Expert version)
*NoviceVersion
*ExpertVersion
--> Shaders (our shaders)
==> StreamingAssets
-->Android (files relative to Android support)
-->CameraCalibration (our calibration files)
-->FBOW (include .fbow)
-->Markers (our markers)
-->Pipelines (our .xml files to configure our pipelines)
Website https://solarframework.github.io/
Contact [email protected]